Erf
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| - | Erf, possibly derived from the word "Earth", tends to deals with places and things within the terrain - specifically a given hex. Thus, [[Lookamancy]] allows you to peer into a given hex while [[Findamancy]] might indicate the hex a target is located in. [[Dirtamancy]] can physically manipulate a hex's | + | Erf, possibly derived from the word "Earth", tends to deals with places and things within the terrain - specifically a given hex. Thus, [[Lookamancy]] allows you to peer into a given hex while [[Findamancy]] might indicate the hex a target is located in. [[Dirtamancy]] can physically manipulate a hex's terrain value, as [[Sizemore]] did [http://www.erfworld.com/book-1-archive/?px=%2F126.jpg in page 126] when he opened a tunnel under his adversaries. [[Shockmancy]], on the same page, appears to damage all units in a given hex. And, of course, the grand [[Spell]] effect on [http://www.erfworld.com/book-1-archive/?px=%2F135.jpg page 135] allowed [[Sizemore]] to remake a large number of hexes all at once. |
[[Category:Erfworld_Mechanics]][[Category:Magic]][[Category:Speculation]][[Category:Proposed Canon]] | [[Category:Erfworld_Mechanics]][[Category:Magic]][[Category:Speculation]][[Category:Proposed Canon]] | ||
Revision as of 13:13, 29 May 2009
One of the three axes of magic (along with Fate and Numbers) used to break a major class of magic into its different disciplines.
Proposed Canon
| Class\Axis | Magical Axis | ||
| Erf | |||
| Hocus Pocus | Findamancy | ||
| Spookism | Turnamancy | ||
| Stuffamancy | Dirtamancy | ||
| Eyemancy | Lookamancy | ||
| Hippiemancy | Flower Power | ||
| Naughtymancy | Shockmancy | ||
| Stagemancy | Hat Magic | ||
| Clevermancy | Luckamancy | ||
Speculation
Erf, possibly derived from the word "Earth", tends to deals with places and things within the terrain - specifically a given hex. Thus, Lookamancy allows you to peer into a given hex while Findamancy might indicate the hex a target is located in. Dirtamancy can physically manipulate a hex's terrain value, as Sizemore did in page 126 when he opened a tunnel under his adversaries. Shockmancy, on the same page, appears to damage all units in a given hex. And, of course, the grand Spell effect on page 135 allowed Sizemore to remake a large number of hexes all at once.