Erf

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(Proposed Canon: added klog ref)
(Speculation)
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=Speculation=
=Speculation=
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Erf, possibly derived from the word "Earth", tends to deals with places and things within the terrain - specifically a given hexThus, [[Lookamancy]] allows you to peer into a given hex while [[Findamancy]] might indicate the hex a target is located in.  [[Dirtamancy]] can physically manipulate a hex's terrain value, as [[Sizemore]] did [http://www.erfworld.com/book-1-archive/?px=%2F126.jpg in page 126] when he opened a tunnel under his adversaries[[Shockmancy]], on the same page, appears to damage all units in a given hexAnd, of course, the grand [[Spell]] effect on [http://www.erfworld.com/book-1-archive/?px=%2F135.jpg page 135] allowed [[Sizemore]] to remake a large number of hexes all at once.
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Erf, possibly derived from the word "Earth", tends to deal with the physical, tangible, and practical.  Findamancy locates a unit, object, or location that existsTurnamancy affects a unit's [[Loyalty]] or a [[city]]'s [[unit]] production. Dirtamancy creates and heals golems from available material, and can move and restructure the Erf itself. Lookamancy allows you to see a distant location as it is at that momentFlower Power and Shockmancy have direct effects on units.  Hat Magic creates magic hats and transports physical matter.  Least clearly physical is Luckamancy, which seems to directly affect reality.
[[Category:Erfworld_Mechanics]][[Category:Magic]][[Category:Speculation]][[Category:Proposed Canon]]
[[Category:Erfworld_Mechanics]][[Category:Magic]][[Category:Speculation]][[Category:Proposed Canon]]

Revision as of 17:23, 9 March 2010

Proposed Canon

One of the three axes of magic (along with Fate and Numbers) used to break a major class of magic into its different disciplines.Erf-b1-p038aSame-site.PNG

Class\Axis Erf
Hocus Pocus Findamancy
Spookism Turnamancy
Stuffamancy Dirtamancy
Eyemancy Lookamancy
Hippiemancy Flower Power
Naughtymancy Shockmancy
Stagemancy Hat Magic
Clevermancy Luckamancy

Speculation

Erf, possibly derived from the word "Earth", tends to deal with the physical, tangible, and practical. Findamancy locates a unit, object, or location that exists. Turnamancy affects a unit's Loyalty or a city's unit production. Dirtamancy creates and heals golems from available material, and can move and restructure the Erf itself. Lookamancy allows you to see a distant location as it is at that moment. Flower Power and Shockmancy have direct effects on units. Hat Magic creates magic hats and transports physical matter. Least clearly physical is Luckamancy, which seems to directly affect reality.

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