Erf
From ErfWiki
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| - | Erf, possibly derived from the word "Earth", tends to deal with the physical, tangible, and practical. Findamancy locates a unit, object, or location that exists. Turnamancy affects a unit's [[Loyalty]] or a [[city]]'s [[unit]] production. Dirtamancy creates and heals | + | Erf, possibly derived from the word "Earth", tends to deal with the physical, tangible, and practical. [[Findamancy]] locates a [[unit]], object, or location that exists. [[Turnamancy]] affects a unit's [[Loyalty]] or a [[city]]'s [[unit]] production. [[Dirtamancy]] creates and heals [[golem]]s from available material, and can move and restructure the Erf itself. [[Lookamancy]] allows you to see a distant location as it is at that moment. [[Flower Power]] and [[Shockmancy]] have direct effects on units. [[Hat Magic]] creates magic [[hat]]s and transports physical matter. Least clearly physical is [[Luckamancy]], which seems to directly affect reality. |
[[Category:Erfworld_Mechanics]][[Category:Magic]][[Category:Speculation]][[Category:Proposed Canon]] | [[Category:Erfworld_Mechanics]][[Category:Magic]][[Category:Speculation]][[Category:Proposed Canon]] | ||
Revision as of 15:00, 19 July 2011
Proposed Canon
One of the three axes of magic (along with Fate and Numbers) used to break a major class of magic into its different disciplines.Erf-b1-p038a
| Class\Axis | Erf |
| Hocus Pocus | Findamancy |
| Spookism | Turnamancy |
| Stuffamancy | Dirtamancy |
| Eyemancy | Lookamancy |
| Hippiemancy | Flower Power |
| Naughtymancy | Shockmancy |
| Stagemancy | Hat Magic |
| Clevermancy | Luckamancy |
Speculation
Erf, possibly derived from the word "Earth", tends to deal with the physical, tangible, and practical. Findamancy locates a unit, object, or location that exists. Turnamancy affects a unit's Loyalty or a city's unit production. Dirtamancy creates and heals golems from available material, and can move and restructure the Erf itself. Lookamancy allows you to see a distant location as it is at that moment. Flower Power and Shockmancy have direct effects on units. Hat Magic creates magic hats and transports physical matter. Least clearly physical is Luckamancy, which seems to directly affect reality.