Erfworld

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It is not known if Erfworld is a sphere, flat, or other form.<br>
It is not known if Erfworld is a sphere, flat, or other form.<br>
Seasons have not been mentioned.<br>
Seasons have not been mentioned.<br>
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The length of day is usually 24 hours, but time passes in an odd relative way, and can even occasionally seem to move backwards to a given observer.<br>
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The length of day is usually 24 hours, but time passes in an [[Time|odd relative way]], and can even occasionally seem to move backwards to a given observer.<br>
Erfworld probably includes all terrain that Earth has.<br>
Erfworld probably includes all terrain that Earth has.<br>
So far, no untamed fantastic creatures have been encountered.<br>
So far, no untamed fantastic creatures have been encountered.<br>

Revision as of 19:34, 25 September 2009

Contents

Proposed Canon

Erfworld is a fictional place where the main story of the Erfworld webcomic takes place. The world is designed so that the inhabitants are almost constantly and universally at war (barring a few exceptions), with breaks only to rebuild and re-arm.

Creation Story

It is believed that Erfworld was created by the Titans of Ark.Erf-b1-p001Same-site.PNG

Geography

The geography of Erfworld resembles that of our Real World, Earth. It includes mountains, seas, forests, lakes, and hills.

Notable Locations

Stellar System

Erfworld is illuminated by a sun during the dayErf-b1-p007Same-site.PNG and a moon and stars during the nightErf-b1-p035Same-site.PNG.

Weather

Clouds and rain occur on Erfworld.

Inhabitants

The people of Erfworld come from a variety of fantasy sources -- men, elves, gobwins, vampires, and many more species. Erfworld also includes fantastic monsters, such as dwagons and gwiffons that, despite cute names and appearances, are dangerous and violent.

Laws of Nature

Nature itself acts much as it does on earth.

People (known as Units) are governed by a complex set of rules not enforced on Earth. To learn the known (and speculative) rules that govern Erfworld, visit Erfworld Mechanics. Many of these rules are similar to what one might find in a Real World turn-based strategy game, but combat itself occurs in real-time.

Magic is real in Erfworld. Some people can cast spells which affect the world in ways denied by Science in the Real World. While most people that can cast spells are Casters, others can cast spells naturally. Magic can harm people, control them, create non-living creatures, and do many other things.

Speculation

It is not known if Erfworld is a sphere, flat, or other form.
Seasons have not been mentioned.
The length of day is usually 24 hours, but time passes in an odd relative way, and can even occasionally seem to move backwards to a given observer.
Erfworld probably includes all terrain that Earth has.
So far, no untamed fantastic creatures have been encountered.

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