Erfworld

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==Proposed Canon==
==Proposed Canon==
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Erfworld is a fictional place where the main story of the Erfworld webcomic takes place. The world is designed so that the inhabitants are almost constantly and universally at war (barring a few exceptions), with breaks only to rebuild and re-arm.
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Erfworld is a fictional location where the main story of the Erfworld webcomic takes place. The inhabitants (called [[units]]) , with few exceptions, are constantly at war with breaks only to rebuild and re-arm.
===Creation Story===
===Creation Story===
It is believed that Erfworld was created by the [[Titans]] of Ark.{{erf|1|001}}
It is believed that Erfworld was created by the [[Titans]] of Ark.{{erf|1|001}}
===Geography===
===Geography===
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The [[Terrain Type|geography]] of Erfworld resembles that of our [[Real World]], Earth. It includes [[mountains]], [[water|seas]], [[forest]]s, lakes, and [[hills]].
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The [[Terrain Type|geography]] of Erfworld resembles that of our [[Real World]], Earth. It includes [[mountain]]s, [[water|seas]], [[forest]]s, lakes, and [[hill]]s (see [[Terrain Type]]).
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===Notable Locations===
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* [[Faq]]
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* [[Gobwin Knob]]
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* [[Magic Kingdom|The Magic Kingdom]]
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* [[Orgchart]]
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* [[Transylvito]]
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===Stellar System===
===Stellar System===
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Erfworld is illuminated by a sun during the day{{erf|1|007}} and a moon and stars during the night{{erf|1|035}}.
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Erfworld is illuminated by a sun during the day{{erf|1|007}} and a moon and stars during the night{{erf|1|035}}.  It is unknown if the stellar system is geocentric or heliocentric, or even if Erfworld is in fact round.
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===Weather===
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===[[Weather]]===
Clouds and rain occur on Erfworld.
Clouds and rain occur on Erfworld.
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===Inhabitants===
===Inhabitants===
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The people of Erfworld come from a variety of fantasy sources -- [[men]], [[elves]], [[gobwins]], [[Transylvito Vampire|vampires]], and many more species populate Erfworld. Erfworld also includes fantastic monsters, such as [[dwagon]]s and [[gwiffon]]s that, despite cute names and appearances, are dangerous and violent.  
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The people of Erfworld come from a variety of fantasy sources -- [[men]], [[elves]], [[gobwins]], [[Transylvito Vampire|vampires]], and many more species. Erfworld also includes fantastic monsters, such as [[dwagon]]s and [[gwiffon]]s that, despite cute names and appearances, are dangerous and violent.
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===Discrete disposition===
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A great many things are discrete in Erfworld that are continuous in ours. [[Unit]]'s stats are always whole numbers.  [[Terrain_Type|Terrain]] can be either a regular [[mountain]] or a [[Mountain#High Mountains|high mountain]], never anything in between.
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===Laws of Nature===
===Laws of Nature===
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Nature itself acts much as it does on earth.<br>
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Nature itself acts much as it does on [[Real World|Earth]].<br>
People (known as [[Unit]]s) are governed by a complex set of rules not enforced on [[Real World|Earth]]. To learn the known (and speculative) rules that govern Erfworld, visit [[Erfworld Mechanics]]. Many of these rules are similar to what one might find in a [[Real World]] turn-based strategy game, but [[combat]] itself occurs in real-time.<br>
People (known as [[Unit]]s) are governed by a complex set of rules not enforced on [[Real World|Earth]]. To learn the known (and speculative) rules that govern Erfworld, visit [[Erfworld Mechanics]]. Many of these rules are similar to what one might find in a [[Real World]] turn-based strategy game, but [[combat]] itself occurs in real-time.<br>
[[Magic]] is real in Erfworld. Some people can cast spells which affect the world in ways denied by Science in the [[Real World]]. While most people that can cast spells are [[Caster]]s, [[Archon|others]] can cast spells naturally. Magic can [[Shockmancy|harm]] people, [[Thinkamancy|control]] them, create [[Croakamancy|non-living creatures]], and do many other things.
[[Magic]] is real in Erfworld. Some people can cast spells which affect the world in ways denied by Science in the [[Real World]]. While most people that can cast spells are [[Caster]]s, [[Archon|others]] can cast spells naturally. Magic can [[Shockmancy|harm]] people, [[Thinkamancy|control]] them, create [[Croakamancy|non-living creatures]], and do many other things.
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==Speculation==
==Speculation==
It is not known if Erfworld is a sphere, flat, or other form.<br>
It is not known if Erfworld is a sphere, flat, or other form.<br>
Seasons have not been mentioned.<br>
Seasons have not been mentioned.<br>
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The length of day may not be constant, but it has not yet been noted by the main character ([[Parson Gotti]]), despite having a watch.<br>
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The length of day is usually 24 hours, but time passes in an [[Time|odd relative way]], depending upon the [[zone]] from which one is observing.<br>
Erfworld probably includes all terrain that Earth has.<br>
Erfworld probably includes all terrain that Earth has.<br>
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So far, no untamed fantastic creatures have been encountered.<br>
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Erfworld draws inspiration from the game Warlords III.
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[[Category:Erfworld]]
[[Category:Erfworld]]
[[Category:Locations of Erfworld]]
[[Category:Locations of Erfworld]]
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[[Category:Porposed Canon]]
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[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]

Revision as of 00:34, 14 June 2012

Contents

Proposed Canon

Erfworld is a fictional location where the main story of the Erfworld webcomic takes place. The inhabitants (called units) , with few exceptions, are constantly at war with breaks only to rebuild and re-arm.

Creation Story

It is believed that Erfworld was created by the Titans of Ark.Erf-b1-p001Same-site.PNG

Geography

The geography of Erfworld resembles that of our Real World, Earth. It includes mountains, seas, forests, lakes, and hills (see Terrain Type).

Stellar System

Erfworld is illuminated by a sun during the dayErf-b1-p007Same-site.PNG and a moon and stars during the nightErf-b1-p035Same-site.PNG. It is unknown if the stellar system is geocentric or heliocentric, or even if Erfworld is in fact round.

Weather

Clouds and rain occur on Erfworld.

Inhabitants

The people of Erfworld come from a variety of fantasy sources -- men, elves, gobwins, vampires, and many more species. Erfworld also includes fantastic monsters, such as dwagons and gwiffons that, despite cute names and appearances, are dangerous and violent.

Discrete disposition

A great many things are discrete in Erfworld that are continuous in ours. Unit's stats are always whole numbers. Terrain can be either a regular mountain or a high mountain, never anything in between.

Laws of Nature

Nature itself acts much as it does on Earth.

People (known as Units) are governed by a complex set of rules not enforced on Earth. To learn the known (and speculative) rules that govern Erfworld, visit Erfworld Mechanics. Many of these rules are similar to what one might find in a Real World turn-based strategy game, but combat itself occurs in real-time.

Magic is real in Erfworld. Some people can cast spells which affect the world in ways denied by Science in the Real World. While most people that can cast spells are Casters, others can cast spells naturally. Magic can harm people, control them, create non-living creatures, and do many other things.

Speculation

It is not known if Erfworld is a sphere, flat, or other form.
Seasons have not been mentioned.
The length of day is usually 24 hours, but time passes in an odd relative way, depending upon the zone from which one is observing.
Erfworld probably includes all terrain that Earth has.

Erfworld draws inspiration from the game Warlords III.

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