Erfworld

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A fictional universe where the main story of Erfworld webcomic takes place. It seems that Erfworld exists in the state of permanent war between beings and [[faction|factions]] that populate it.
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==Proposed Canon==
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===Creation===
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Erfworld is a fictional location where the main story of the Erfworld webcomic takes place. The inhabitants (called [[units]]) , with few exceptions, are constantly at war with breaks only to rebuild and re-arm.
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It is believed that Erfworld was created by [[Titans]].<sup>[http://www.giantitp.com/comics/erf0001.html]</sup>
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===Creation Story===
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===Environment===
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It is believed that Erfworld was created by the [[Titans]] of Ark.{{erf|1|001}}
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Common environment of Erfworld resembles that of Europe or North America on Earth. Forests are quite common (at least, around [[Gobwin Knob]]<sup>[http://www.giantitp.com/comics/erf0034.html][http://www.giantitp.com/comics/erf0054.html][http://www.giantitp.com/comics/erf0063.html]</sup>), there are mountains<sup>[http://www.giantitp.com/comics/erf0046.html][http://www.giantitp.com/comics/erf0091.html][http://www.giantitp.com/comics/erf0127.html]</sup> and lakes<sup>[http://www.giantitp.com/comics/erf0066.html]</sup>.<br>
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===Geography===
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Erfworld is illuminated by the sun during the day<sup>[http://www.giantitp.com/comics/erf0007.html]</sup> and the moon and stars during the night<sup>[http://www.giantitp.com/comics/erf0035.html]</sup>.
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The [[Terrain Type|geography]] of Erfworld resembles that of our [[Real World]], Earth. It includes [[mountain]]s, [[water|seas]], [[forest]]s, lakes, and [[hill]]s (see [[Terrain Type]]).
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===Stellar System===
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Erfworld is illuminated by a sun during the day{{erf|1|007}} and a moon and stars during the night{{erf|1|035}}.  It is unknown if the stellar system is geocentric or heliocentric, or even if Erfworld is in fact round.
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===[[Weather]]===
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Clouds and rain occur on Erfworld.
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===Inhabitants===
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The people of Erfworld come from a variety of fantasy sources -- [[men]], [[elves]], [[gobwins]], [[Transylvito Vampire|vampires]], and many more species. Erfworld also includes fantastic monsters, such as [[dwagon]]s and [[gwiffon]]s that, despite cute names and appearances, are dangerous and violent.
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===Discrete disposition===
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A great many things are discrete in Erfworld that are continuous in ours. [[Unit]]'s stats are always whole numbers.  [[Terrain_Type|Terrain]] can be either a regular [[mountain]] or a [[Mountain#High Mountains|high mountain]], never anything in between.
===Laws of Nature===
===Laws of Nature===
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The main [[Erfworld Mechanics|laws of nature]] seem to follow common rules of turn-based strategies.<br>
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Nature itself acts much as it does on [[Real World|Earth]].<br>
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Some laws of physics from [http://en.wikipedia.org/wiki/Universe our universe] (such as gravity<sup>[http://www.giantitp.com/comics/erf0133.html][http://www.giantitp.com/comics/erf0134.html][http://www.giantitp.com/comics/erf0144.html]</sup>) seem to apply to Erfworld.
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===Notable Locations===
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People (known as [[Unit]]s) are governed by a complex set of rules not enforced on [[Real World|Earth]]. To learn the known (and speculative) rules that govern Erfworld, visit [[Erfworld Mechanics]]. Many of these rules are similar to what one might find in a [[Real World]] turn-based strategy game, but [[combat]] itself occurs in real-time.<br>
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* [[Gobwin Knob]]
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* [[Magic Kingdom|The Magic Kingdom]]
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[[Magic]] is real in Erfworld. Some people can cast spells which affect the world in ways denied by Science in the [[Real World]]. While most people that can cast spells are [[Caster]]s, [[Archon|others]] can cast spells naturally. Magic can [[Shockmancy|harm]] people, [[Thinkamancy|control]] them, create [[Croakamancy|non-living creatures]], and do many other things.
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* [[Faq]]
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* [[Spacerock]]
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==Speculation==
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* [[Orgchart]]
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It is not known if Erfworld is a sphere, flat, or other form.<br>
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Seasons have not been mentioned.<br>
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The length of day is usually 24 hours, but time passes in an [[Time|odd relative way]], depending upon the [[zone]] from which one is observing.<br>
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Erfworld probably includes all terrain that Earth has.<br>
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Erfworld draws inspiration from the game Warlords III.
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[[Category:Erfworld]]
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[[Category:Locations of Erfworld]]
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[[Category:Proposed Canon]]
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[[Category:Speculation]]

Revision as of 00:34, 14 June 2012

Contents

Proposed Canon

Erfworld is a fictional location where the main story of the Erfworld webcomic takes place. The inhabitants (called units) , with few exceptions, are constantly at war with breaks only to rebuild and re-arm.

Creation Story

It is believed that Erfworld was created by the Titans of Ark.Erf-b1-p001Same-site.PNG

Geography

The geography of Erfworld resembles that of our Real World, Earth. It includes mountains, seas, forests, lakes, and hills (see Terrain Type).

Stellar System

Erfworld is illuminated by a sun during the dayErf-b1-p007Same-site.PNG and a moon and stars during the nightErf-b1-p035Same-site.PNG. It is unknown if the stellar system is geocentric or heliocentric, or even if Erfworld is in fact round.

Weather

Clouds and rain occur on Erfworld.

Inhabitants

The people of Erfworld come from a variety of fantasy sources -- men, elves, gobwins, vampires, and many more species. Erfworld also includes fantastic monsters, such as dwagons and gwiffons that, despite cute names and appearances, are dangerous and violent.

Discrete disposition

A great many things are discrete in Erfworld that are continuous in ours. Unit's stats are always whole numbers. Terrain can be either a regular mountain or a high mountain, never anything in between.

Laws of Nature

Nature itself acts much as it does on Earth.

People (known as Units) are governed by a complex set of rules not enforced on Earth. To learn the known (and speculative) rules that govern Erfworld, visit Erfworld Mechanics. Many of these rules are similar to what one might find in a Real World turn-based strategy game, but combat itself occurs in real-time.

Magic is real in Erfworld. Some people can cast spells which affect the world in ways denied by Science in the Real World. While most people that can cast spells are Casters, others can cast spells naturally. Magic can harm people, control them, create non-living creatures, and do many other things.

Speculation

It is not known if Erfworld is a sphere, flat, or other form.
Seasons have not been mentioned.
The length of day is usually 24 hours, but time passes in an odd relative way, depending upon the zone from which one is observing.
Erfworld probably includes all terrain that Earth has.

Erfworld draws inspiration from the game Warlords III.

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