Experience

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=Proposed Canon=
=Proposed Canon=
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Experience is a theoretical statistic, conceived of by natives of [[Erfworld]] to explain why and when [[level]]ing occurs. Experience is a hidden statistic of [[Units]], hidden even from the unit itself.{{ref|1|1}}  Experience is gained through [[croaking]] non-allied [[Units]] in battle. Once enough Experience has been gained, the [[Unit]] gains a [[Level]] (or in some instances, more than one{{Erf|1|132}}). The Leveling event can be a surprise to the [[unit]].
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Experience is a theoretical [[Stats|statistic]], conceived of by natives of [[Erfworld]] to explain why and when [[level]]ing occurs. Experience is a hidden statistic of [[Units]], hidden even from the unit itself.{{ref|1|1}}  Experience is gained through [[croaking]] non-allied [[Units]] in battle. Once enough Experience has been gained, the [[Unit]] gains a [[Level]] (or in some instances, more than one{{Erf|1|132}}). The Leveling event can be a surprise to the [[unit]].
Units in Erfworld have difficulty determining how much [[croaking]] it takes to gain a level for two reasons. First, the statistic is not available to be seen, and the amount of experience gained from [[croaking]] an enemy [[unit]] is not known. Second, it is difficult to arrange for a set number of particular enemy [[units]] to be available to kill in order to run an objective test.
Units in Erfworld have difficulty determining how much [[croaking]] it takes to gain a level for two reasons. First, the statistic is not available to be seen, and the amount of experience gained from [[croaking]] an enemy [[unit]] is not known. Second, it is difficult to arrange for a set number of particular enemy [[units]] to be available to kill in order to run an objective test.
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[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]
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[[Category:Erfworld Mechanics]]
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[[Category:Stats]]

Revision as of 20:23, 8 November 2009

Proposed Canon

Experience is a theoretical statistic, conceived of by natives of Erfworld to explain why and when leveling occurs. Experience is a hidden statistic of Units, hidden even from the unit itself.[1] Experience is gained through croaking non-allied Units in battle. Once enough Experience has been gained, the Unit gains a Level (or in some instances, more than oneErf-b1-p132Same-site.PNG). The Leveling event can be a surprise to the unit.

Units in Erfworld have difficulty determining how much croaking it takes to gain a level for two reasons. First, the statistic is not available to be seen, and the amount of experience gained from croaking an enemy unit is not known. Second, it is difficult to arrange for a set number of particular enemy units to be available to kill in order to run an objective test.

The amount of experience required to raise a Level increases exponentially.[2]

Speculation

Warlords may gain experience from winning battles, as well as from croaking Units. On Turn 3, after Parson reveals that he already commited Gobwin Knob's forces to battle without Stanley's knowledge, Stanley becomes angry that his Warlords won't Level up due to the withdrawal from all fights, but not worried that his precious dwagons won't. This suggests that Units still gain experience for croaking enemies, regardless of the outcome of the battle.

Units may gain small amounts of experience by training, although at much slower rate than in real battle.

References

1.^  Rob Balder in forums
2.^  Ibid.
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