Experience

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=Proposed Canon=
=Proposed Canon=
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Experience is a hidden statistic of [[Units]], hidden even from the unit itself.{{ref|1|1}}  Experience is gained through [[croaking]] non-allied [[Units]] in battle. A battle must be finished, however, to earn experience (however this is contradicted by Bogroll's gaining of levels upon croaking Ansom as the battle was not yet complete). If you withdraw, you gain nothing, despite how many units you may have croaked. Once enough Experience has been gained, the [[Unit]] gains a [[Level]] (or in some instances, more than one{{Erf|1|132}}). The Leveling event can be a surprise to the [[unit]].
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Experience is a theoretical [[Stats|statistic]], conceived of by natives of [[Erfworld]] to explain why and when [[level]]ing occurs. Experience is a hidden statistic of [[Units]], hidden even from the unit itself.{{ref|1|1}}  Experience is gained through [[croaking]] non-allied [[Units]] in battle. Once enough Experience has been gained, the [[Unit]] gains a [[Level]] (or in some instances, more than one{{Erf|1|132}}). The Leveling event can be a surprise to the [[unit]].
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Units in Erfworld have difficulty determining how much [[croaking]] it takes to gain a level for two reasons. First, the statistic is not available to be seen, and the amount of experience gained from [[croaking]] an enemy [[unit]] is not known. Second, it is difficult to arrange for a set number of particular enemy [[units]] to be available to kill in order to run an objective test.
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Units in Erfworld have difficulty determining how much [[croaking]] it takes to gain a level for two reasons. First, the statistic is not available to be seen, and the amount of experience gained from [[croaking]] an enemy [[unit]] is not known. Second, it is difficult to arrange for a set number of particular enemy [[units]] to be available to kill in order to run an objective test. Anyway, the approximate Experience and how near a unit is to level does seem to be knowable{{ref| [[LIAB 10:8]]}}.
The amount of experience required to raise a [[Level]] increases exponentially.{{ref|1|1}}
The amount of experience required to raise a [[Level]] increases exponentially.{{ref|1|1}}
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=Speculation=
=Speculation=
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[[Warlords]] may gain experience from winning battles, as well as from [[croaking]] [[Units]].{{Erf|1|055}} (Stanley is angry that his [[Warlords]] won't [[Level]] up from retreating, but not worried that his precious [[dwagons]] won't. This suggests the [[dwagons]] still gain experience for [[croaking]] enemies, regardless of the outcome of the battle.)
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[[Warlords]] may gain experience from winning battles, as well as from [[croaking]] [[Units]]. On Turn 3, after Parson reveals that he already commited Gobwin Knob's forces to battle without Stanley's knowledge, Stanley becomes angry that his [[Warlords]] won't [[Level]] up due to the withdrawal from all fights, but not worried that his precious [[dwagons]] won't. This suggests that [[Unit]]s still gain experience for [[croaking]] enemies, regardless of the outcome of the battle (or alternatively, that Stanley was simply more worried about leveling his precious few Warlords). This theory is indirectly supported (or rather, not contradicted by) the fact that Parson did not level after the grand TPK at Gobwin Knob, which for all purposes was a great victory but which involved Parson retreating into the Magic Kingdom before the battle was over (presumably losing out on all the XP).
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If a [[Decrypted]] or [[Uncroaked]] unit has been created, it seems as if the [[Croakamancy|Croakamancer]] who decrypted them can see their experience.
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Units may gain small amounts of experience by training, although at much slower rate than in real battle.
=References=
=References=
:1.{{Note|1}} Rob Balder in [http://www.giantitp.com/forums/showpost.php?p=6012585&postcount=10 forums]
:1.{{Note|1}} Rob Balder in [http://www.giantitp.com/forums/showpost.php?p=6012585&postcount=10 forums]
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:2.{{Note|2}} Rob Balder in [http://www.giantitp.com/forums/showpost.php?p=6012585&postcount=10 forums]
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:2.{{Note|2}} Ibid.
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[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]
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[[Category:Erfworld Mechanics]]
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[[Category:Stats]]

Latest revision as of 14:26, 15 August 2010

[edit] Proposed Canon

Experience is a theoretical statistic, conceived of by natives of Erfworld to explain why and when leveling occurs. Experience is a hidden statistic of Units, hidden even from the unit itself.[1] Experience is gained through croaking non-allied Units in battle. Once enough Experience has been gained, the Unit gains a Level (or in some instances, more than oneErf-b1-p132Same-site.PNG). The Leveling event can be a surprise to the unit.

Units in Erfworld have difficulty determining how much croaking it takes to gain a level for two reasons. First, the statistic is not available to be seen, and the amount of experience gained from croaking an enemy unit is not known. Second, it is difficult to arrange for a set number of particular enemy units to be available to kill in order to run an objective test. Anyway, the approximate Experience and how near a unit is to level does seem to be knowableLIAB 10:8.

The amount of experience required to raise a Level increases exponentially.[2]

[edit] Speculation

Warlords may gain experience from winning battles, as well as from croaking Units. On Turn 3, after Parson reveals that he already commited Gobwin Knob's forces to battle without Stanley's knowledge, Stanley becomes angry that his Warlords won't Level up due to the withdrawal from all fights, but not worried that his precious dwagons won't. This suggests that Units still gain experience for croaking enemies, regardless of the outcome of the battle (or alternatively, that Stanley was simply more worried about leveling his precious few Warlords). This theory is indirectly supported (or rather, not contradicted by) the fact that Parson did not level after the grand TPK at Gobwin Knob, which for all purposes was a great victory but which involved Parson retreating into the Magic Kingdom before the battle was over (presumably losing out on all the XP).

If a Decrypted or Uncroaked unit has been created, it seems as if the Croakamancer who decrypted them can see their experience.

Units may gain small amounts of experience by training, although at much slower rate than in real battle.

[edit] References

1.^  Rob Balder in forums
2.^  Ibid.
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