Eyemancy

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=Canon=
=Canon=
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Eyemancy is one of the eight major classes of [[magic]] in [[Erfworld]]. It is the major class defined by the [[Life]] and [[Motion]] [[Magic Elements|elements]] together. According to [[LIAB_Text_10]], [[Jack Snipe]] all Eyemancers must, by habit, and trade, look.
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Eyemancy is one of the eight major classes of [[magic]] in [[Erfworld]]. It is the major class defined by the [[Life]] and [[Motion]] [[Magic Elements|elements]] together. According to [[LIAB_Text_10]], [[Jack Snipe]] all [[Eyemancer]]s must, by habit, and trade, look.
==Disciplines==
==Disciplines==
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=Speculation=
=Speculation=
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[[Charlie]] may be a Thinkamancer, or he may only receive the ability to use Thinkamancy from his attuned [[Arkendish]].
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[[Charlie]] may be a Thinkamancer, or he may only receive the ability to use Thinkamancy from his [[attune]]d [[Arkendish]].

Revision as of 17:14, 15 May 2012

Contents

Canon

Eyemancy is one of the eight major classes of magic in Erfworld. It is the major class defined by the Life and Motion elements together. According to LIAB_Text_10, Jack Snipe all Eyemancers must, by habit, and trade, look.

Disciplines

Class\Axis Erf Fate Numbers
Eyemancy Lookamancy Thinkamancy Foolamancy

Proposed Canon

An Eyemancer is a Caster that specializes in one of the three Eyemancy disciplines -- Thinkamancy, Foolamancy, or Lookamancy.

Known Eyemancers

Foolamancers:

Lookamancers:

Thinkamancers:

Speculation

Charlie may be a Thinkamancer, or he may only receive the ability to use Thinkamancy from his attuned Arkendish.

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