Farm

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{{Needsimprovement|Citations! How can we trust anything if we don't know where it says any of this?}}
 
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= Proposed Canon =
= Proposed Canon =
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A Farm produces [[provisions]] for a nearby [[city]], if any.
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A Farm produces [[provisions]] by [[pop|popping]] food type units (such as pigs). After a number of [[turn]]s, the food type units will depop and related [[ration]]s will appear in the larder of the nearest city and.or the [[capital]].{{ref|1}}
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Having a [[Warlord]] as regent of a [[city]] increases the yield of nearby farms.
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Having a [[Warlord]] manage a [[city]] increases the yield of rations received from its attached farms.
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[[Natural Allies]] do not need farms. Their [[alliance|allied]] [[side]] pops rations for them from its [[treasury]]. {{ref|2}}
= Speculation =
= Speculation =
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Farms may require [[Unit]]s of the appropriate side to be present in them and/or working them.  If so, this would allow claiming a farm using [[Unit]]s without building a nearby [[City]].
Farms may require [[Unit]]s of the appropriate side to be present in them and/or working them.  If so, this would allow claiming a farm using [[Unit]]s without building a nearby [[City]].
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Because Farms cause provisions to [[pop]] in nearby cities and [[Natural Allies]] have no cities, it's not clear how they would secure provisions.  It's possible that the farming that Natural Allies do for money is unrelated to Farms used by cities.  It's also possible that they get a share of the provisions that pop in some way -- for instance, the [[Gobwin]]s of [[Gobwin Knob]] might receive a share of all farmed provisions that would otherwise [[pop]] there, so "farming" just means allying themselves with a [[Side]] that has farms, and stationing units in their cities.  it is also possible food type units randomly spawn in hexes like combat units do.
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Since [[barbarian]]s and feral [[tribe]]s do not have cities, they can acquire provisions from farms by [[harvest|harvesting]] food type units from them.
= See Also =
= See Also =
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*[[Mine]]
*[[Mine]]
*[[Ruins]]
*[[Ruins]]
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=Citations=
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# {{note|1}} [[First Intermission 36]]
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# {{note|2}} [[LIAB Text 4]]
[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]

Revision as of 00:18, 27 August 2013

Contents

Proposed Canon

A Farm produces provisions by popping food type units (such as pigs). After a number of turns, the food type units will depop and related rations will appear in the larder of the nearest city and.or the capital.[1]

Having a Warlord manage a city increases the yield of rations received from its attached farms.

Natural Allies do not need farms. Their allied side pops rations for them from its treasury. [2]

Speculation

Farms are probably placed randomly like other Terrain Types, and thus make certain cities valuable because they are near the farms. Warchalking is described as though this is true.

Farms may require Units of the appropriate side to be present in them and/or working them. If so, this would allow claiming a farm using Units without building a nearby City.

Since barbarians and feral tribes do not have cities, they can acquire provisions from farms by harvesting food type units from them.

See Also

Citations

  1. ^  First Intermission 36
  2. ^  LIAB Text 4
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