Fate
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The Axis of Fate seems to focus on an active target's status. For instance, [[Croakamancy]] can return a character from [[croaked]] to [[uncroaked]]. Presumably, [[Healomancy]] restores hit points and removes other status effects. And [[Thinkamancy]] has been shown to alter loyalty scores. [[Predictamancy]] can determine a target's future state - alive, dead, carrying around a pair of [[Arkenpliers]]. | The Axis of Fate seems to focus on an active target's status. For instance, [[Croakamancy]] can return a character from [[croaked]] to [[uncroaked]]. Presumably, [[Healomancy]] restores hit points and removes other status effects. And [[Thinkamancy]] has been shown to alter loyalty scores. [[Predictamancy]] can determine a target's future state - alive, dead, carrying around a pair of [[Arkenpliers]]. | ||
Revision as of 01:05, 1 July 2009
Proposed Canon
Fate is one of the three axes of magic (along with Erf and Numbers) used to break a major class of magic into three different disciplines.[1]
Attunement to Arkentools is governed by Fate magic.[2]
| Class\Axis | Magical Axis | ||
| Fate | |||
| Hocus Pocus | Predictamancy | ||
| Spookism | Dollamancy | ||
| Stuffamancy | Changemancy | ||
| Eyemancy | Thinkamancy | ||
| Hippiemancy | Signamancy | ||
| Naughtymancy | Croakamancy | ||
| Stagemancy | Carnymancy | ||
| Clevermancy | Healomancy | ||
Speculation
The Axis of Fate seems to focus on an active target's status. For instance, Croakamancy can return a character from croaked to uncroaked. Presumably, Healomancy restores hit points and removes other status effects. And Thinkamancy has been shown to alter loyalty scores. Predictamancy can determine a target's future state - alive, dead, carrying around a pair of Arkenpliers.