Fate
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Attunement to [[Arkentool]]s is governed by Fate [[magic]].<sup>[http://www.giantitp.com/comics/erf0022.html]</sup> | Attunement to [[Arkentool]]s is governed by Fate [[magic]].<sup>[http://www.giantitp.com/comics/erf0022.html]</sup> | ||
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=Speculation= | =Speculation= | ||
Revision as of 23:14, 29 July 2009
Proposed Canon
Fate is one of the three axes of magic (along with Erf and Numbers) used to break a major class of magic into three different disciplines.[1]
Attunement to Arkentools is governed by Fate magic.[2]
| Class\Axis | Fate |
| Hocus Pocus | Predictamancy |
| Spookism | Dollamancy |
| Stuffamancy | Changemancy |
| Eyemancy | Thinkamancy |
| Hippiemancy | Signamancy |
| Naughtymancy | Croakamancy |
| Stagemancy | Carnymancy |
| Clevermancy | Healomancy |
Speculation
The Axis of Fate seems to focus on an active target's status. For instance, Croakamancy can return a character from croaked to uncroaked. Presumably, Healomancy restores hit points and removes other status effects. And Thinkamancy has been shown to alter loyalty scores. Predictamancy can determine a target's future state - alive, dead, carrying around a pair of Arkenpliers.