Fate
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=Proposed Canon= | =Proposed Canon= | ||
| - | Fate is one of the three axes of [[magic]] (along with [[Erf]] and [[Numbers]]) used to break a major class of magic into three different disciplines. | + | Fate is one of the three axes of [[magic]] (along with [[Erf]] and [[Numbers]]) used to break a major class of magic into three different disciplines. {Erf|1|038a}} |
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{{MagicAxis|Fate}} | {{MagicAxis|Fate}} | ||
| + | ==Miscellaneous== | ||
| + | *Attunement to [[Arkentool]]s is governed by Fate [[magic]].{{erf|1|022}} | ||
=Speculation= | =Speculation= | ||
Revision as of 00:08, 30 July 2009
Proposed Canon
Fate is one of the three axes of magic (along with Erf and Numbers) used to break a major class of magic into three different disciplines. {Erf|1|038a}}
| Class\Axis | Fate |
| Hocus Pocus | Predictamancy |
| Spookism | Dollamancy |
| Stuffamancy | Changemancy |
| Eyemancy | Thinkamancy |
| Hippiemancy | Signamancy |
| Naughtymancy | Croakamancy |
| Stagemancy | Carnymancy |
| Clevermancy | Healomancy |
Miscellaneous
- Attunement to Arkentools is governed by Fate magic.Erf-b1-p022
Speculation
The Axis of Fate seems to focus on an active target's status. For instance, Croakamancy can return a character from croaked to uncroaked. Presumably, Healomancy restores hit points and removes other status effects. And Thinkamancy has been shown to alter loyalty scores. Predictamancy can determine a target's future state - alive, dead, carrying around a pair of Arkenpliers.