Fate

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=Proposed Canon=
=Proposed Canon=
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Fate is one of the three axes of [[magic]] (along with [[Erf]] and [[Numbers]]) used to break a major class of magic into three different disciplines.<sup>[http://www.giantitp.com/comics/erf0040.html]</sup>
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Fate is one of the three axes of [[magic]] (along with [[Erf]] and [[Numbers]]) used to break a major class of magic into three different disciplines. {Erf|1|038a}}
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Attunement to [[Arkentool]]s is governed by Fate [[magic]].<sup>[http://www.giantitp.com/comics/erf0022.html]</sup>
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{{MagicAxis|Fate}}
{{MagicAxis|Fate}}
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==Miscellaneous==
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*Attunement to [[Arkentool]]s is governed by Fate [[magic]].{{erf|1|022}}
=Speculation=
=Speculation=

Revision as of 00:08, 30 July 2009

Proposed Canon

Fate is one of the three axes of magic (along with Erf and Numbers) used to break a major class of magic into three different disciplines. {Erf|1|038a}}

Class\Axis Fate
Hocus Pocus Predictamancy
Spookism Dollamancy
Stuffamancy Changemancy
Eyemancy Thinkamancy
Hippiemancy Signamancy
Naughtymancy Croakamancy
Stagemancy Carnymancy
Clevermancy Healomancy

Miscellaneous

Speculation

The Axis of Fate seems to focus on an active target's status. For instance, Croakamancy can return a character from croaked to uncroaked. Presumably, Healomancy restores hit points and removes other status effects. And Thinkamancy has been shown to alter loyalty scores. Predictamancy can determine a target's future state - alive, dead, carrying around a pair of Arkenpliers.

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