Fate

From ErfWiki

(Difference between revisions)
Jump to: navigation, search
(Speculation)
Line 40: Line 40:
The Axis of Fate seems to focus on an active target's status.  For instance, [[Croakamancy]] can return a character from dead to undead.  Presumably, [[Healomancy]] restores hit points and removes other status effects.  And [[Thinkamancy]] has been shown to alter loyalty scores.  [[Predictamancy]] can determine a target's future state - alive, dead, carrying around a pair of [[Arkenpliers]].
The Axis of Fate seems to focus on an active target's status.  For instance, [[Croakamancy]] can return a character from dead to undead.  Presumably, [[Healomancy]] restores hit points and removes other status effects.  And [[Thinkamancy]] has been shown to alter loyalty scores.  [[Predictamancy]] can determine a target's future state - alive, dead, carrying around a pair of [[Arkenpliers]].
 +
 +
[[Category:Erfworld_Mechanics]]
 +
[[Category:Magic]]
 +
[[Category:Proposed Canon]]
 +
[[Category:Speculation]]

Revision as of 18:35, 7 May 2009

Proposed Canon

Fate is one of the three axes of magic (along with Erf and Numbers) used to break a major class of magic into three different disciplines.[1]

Attunement to Arkentools is governed by Fate magic.[2]

Class\Axis Magical Axis
Fate
Hocus Pocus Predictamancy
Spookism Dollamancy
Stuffamancy Changemancy
Eyemancy Thinkamancy
Hippiemancy Signamancy
Naughtymancy Croakamancy
Stagemancy Carnymancy
Clevermancy Healomancy

Speculation

It should be noted that both Thinkamancy - associated with the Arkendish - and Croakamancy - associated with the Arkenpliers - lie in the axis of Fate. So far it is unclear what discipline of Magic powers the Arkenhammer (possibly Changemancy with its ability to occasionally turn walnuts to pigeons), but it would make perfect sense if that would be one of the Fate disciplines.

The Axis of Fate seems to focus on an active target's status. For instance, Croakamancy can return a character from dead to undead. Presumably, Healomancy restores hit points and removes other status effects. And Thinkamancy has been shown to alter loyalty scores. Predictamancy can determine a target's future state - alive, dead, carrying around a pair of Arkenpliers.

Go To:
Personal tools