Fate

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(Speculation: spec on dollamancy)
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=Speculation=
=Speculation=
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The Axis of Fate seems to focus on an active target's status.  For instance, [[Croakamancy]] can return a character from [[croaked]] to [[uncroaked]].  Presumably, [[Healomancy]] restores hit points and removes other status effects.  And [[Thinkamancy]] has been shown to alter loyalty scores.  [[Predictamancy]] can determine a target's future state - alive, dead, carrying around a pair of [[Arkenpliers]].
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The Axis of Fate seems to focus on an active target's status.  For instance, [[Croakamancy]] can return a character from [[croaked]] to [[uncroaked]].  [[Dollamancy]] (and by proxy [[fabrication]]) specializes in the creation or re-configuration of a base material into non-living items like [[raiment]], [[golems]] and small, non-magical items.  Presumably, [[Healomancy]] restores hit points and removes other status effects.  And [[Thinkamancy]] has been shown to alter loyalty scores.  [[Predictamancy]] can determine a target's future state - alive, dead, carrying around a pair of [[Arkenpliers]].
[[Category:Erfworld_Mechanics]]
[[Category:Erfworld_Mechanics]]

Revision as of 19:58, 20 January 2010

Proposed Canon

Fate is one of the three axes of magic (along with Erf and Numbers) used to break a major class of magic into three different disciplines. Erf-b1-p038aSame-site.PNG

Class\Axis Fate
Hocus Pocus Predictamancy
Spookism Dollamancy
Stuffamancy Changemancy
Eyemancy Thinkamancy
Hippiemancy Signamancy
Naughtymancy Croakamancy
Stagemancy Carnymancy
Clevermancy Healomancy

Miscellaneous

Speculation

The Axis of Fate seems to focus on an active target's status. For instance, Croakamancy can return a character from croaked to uncroaked. Dollamancy (and by proxy fabrication) specializes in the creation or re-configuration of a base material into non-living items like raiment, golems and small, non-magical items. Presumably, Healomancy restores hit points and removes other status effects. And Thinkamancy has been shown to alter loyalty scores. Predictamancy can determine a target's future state - alive, dead, carrying around a pair of Arkenpliers.

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