Fate
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| - | The Axis of Fate seems to focus on an active target's status. For instance, [[Croakamancy]] can return a character from [[croaked]] to [[uncroaked]]. [[Dollamancy]] (and by proxy [[fabrication]]) specializes in the creation or re-configuration of a base material into non-living items like [[raiment]], [[golems]] and small, non-magical items. Presumably, [[Healomancy]] restores hit points and removes other status effects. And [[Thinkamancy]] has been shown to alter loyalty scores. [[Predictamancy]] can determine a target's future state - alive, dead, carrying around | + | The Axis of Fate seems to focus on an active target's status. For instance, [[Croakamancy]] can return a character from [[croaked]] to [[uncroaked]]. [[Dollamancy]] (and by proxy [[fabrication]]) specializes in the creation or re-configuration of a base material into non-living items like [[raiment]], [[golems]] and small, non-magical items. Presumably, [[Healomancy]] restores hit points and removes other status effects. And [[Thinkamancy]] has been shown to alter loyalty scores. [[Predictamancy]] can determine a target's future state - alive, dead, carrying around an [[Arkentool]]. |
[[Category:Erfworld_Mechanics]] | [[Category:Erfworld_Mechanics]] | ||
Revision as of 03:05, 13 March 2010
Proposed Canon
Fate is one of the three axes of magic (along with Erf and Numbers) used to break a major class of magic into three different disciplines. Erf-b1-p038a
| Class\Axis | Fate |
| Hocus Pocus | Predictamancy |
| Spookism | Dollamancy |
| Stuffamancy | Changemancy |
| Eyemancy | Thinkamancy |
| Hippiemancy | Signamancy |
| Naughtymancy | Croakamancy |
| Stagemancy | Carnymancy |
| Clevermancy | Healomancy |
Miscellaneous
- Attunement to Arkentools is governed by Fate magic.Erf-b1-p022
Speculation
The Axis of Fate seems to focus on an active target's status. For instance, Croakamancy can return a character from croaked to uncroaked. Dollamancy (and by proxy fabrication) specializes in the creation or re-configuration of a base material into non-living items like raiment, golems and small, non-magical items. Presumably, Healomancy restores hit points and removes other status effects. And Thinkamancy has been shown to alter loyalty scores. Predictamancy can determine a target's future state - alive, dead, carrying around an Arkentool.