Fate
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=Proposed Canon= | =Proposed Canon= | ||
| - | Fate is one of the three axes of [[magic]] (along with [[Erf]] and [[Numbers]]) used to break a major class of magic into three different disciplines. {{Erf|1|038a}} Some [[Erfworld]]ers also use the term "Fate" to refer to the predetermined destiny of an individual or group. | + | Fate is one of the three axes of [[magic]] (along with [[Erf]] and [[Numbers]]) used to break a major class of magic into three different disciplines. {{Erf|1|038a}} Some [[Erfworld]]ers also use the term "Fate" to refer to the predetermined destiny of an individual or group, as if it was a magical [[Stats|Stat]]. |
{{MagicAxis|Fate}} | {{MagicAxis|Fate}} | ||
Revision as of 17:17, 27 March 2012
Contents |
Proposed Canon
Fate is one of the three axes of magic (along with Erf and Numbers) used to break a major class of magic into three different disciplines. Erf-b1-p038a Some Erfworlders also use the term "Fate" to refer to the predetermined destiny of an individual or group, as if it was a magical Stat.
| Class\Axis | Fate |
| Hocus Pocus | Predictamancy |
| Spookism | Dollamancy |
| Stuffamancy | Changemancy |
| Eyemancy | Thinkamancy |
| Hippiemancy | Signamancy |
| Naughtymancy | Croakamancy |
| Stagemancy | Carnymancy |
| Clevermancy | Healomancy |
Miscellaneous
- Attunement to Arkentools is governed by Fate magic.Erf-b1-p022
Speculation
The Axis of Fate seems to focus on an active target's status. For instance, Croakamancy can return a character from croaked to uncroaked. Dollamancy (and by proxy fabrication) specializes in the creation or re-configuration of a base material into non-living items like raiment, golems and small, non-magical items. Presumably, Healomancy restores hit points and removes other status effects. And Thinkamancy has been shown to alter loyalty scores. Predictamancy can determine a target's future state - alive, dead, carrying around an Arkentool.
Natural Fate
Loyalty may be considered a form of natural Fate magic, in that being loyal to a side is aligning ones fate with it. This is probably, as Loyalty and Duty are described as natural Thinkamancy.