Fate
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Revision as of 18:08, 7 May 2009 by 216.110.77.130 (Talk)
Proposed Canon
Fate is one of the three axes of magic (along with Erf and Numbers) used to break a major class of magic into three different disciplines.[1]
Attunement to Arkentools is governed by Fate magic.[2]
| Class\Axis | Magical Axis | ||
| Erf | Fate | Numbers | |
| Hocus Pocus | Predictamancy | ||
| Spookism | Dollamancy | ||
| Stuffamancy | Changemancy | ||
| Eyemancy | Thinkamancy | ||
| Hippiemancy | Signamancy | ||
| Naughtymancy | Croakamancy | ||
| Stagemancy | Carnymancy | ||
| Clevermancy | Healomancy | ||
Speculation
It should be noted that both Thinkamancy (with which the Arkendish is associated) and Croakamancy (with which the Arkenpliers are apparently associated] lie in the axis of Fate. So far it is unclear what discipline of Magic powers the Arkenhammer, but it would make perfect sense if that would be one of the Fate disciplines.