Fate

From ErfWiki

Revision as of 14:19, 7 June 2011 by 98.218.142.71 (Talk)
Jump to: navigation, search

Proposed Canon

Fate is one of the three axes of magic (along with Erf and Numbers) used to break a major class of magic into three different disciplines. Erf-b1-p038aSame-site.PNG Some Erfworlders also use the term "Fate" to refer to the predetermined destiny of an individual or group.

Class\Axis Fate
Hocus Pocus Predictamancy
Spookism Dollamancy
Stuffamancy Changemancy
Eyemancy Thinkamancy
Hippiemancy Signamancy
Naughtymancy Croakamancy
Stagemancy Carnymancy
Clevermancy Healomancy

Miscellaneous

Speculation

The Axis of Fate seems to focus on an active target's status. For instance, Croakamancy can return a character from croaked to uncroaked. Dollamancy (and by proxy fabrication) specializes in the creation or re-configuration of a base material into non-living items like raiment, golems and small, non-magical items. Presumably, Healomancy restores hit points and removes other status effects. And Thinkamancy has been shown to alter loyalty scores. Predictamancy can determine a target's future state - alive, dead, carrying around an Arkentool. Loyalty may be considered a form of natural Fate magic, in that being loyal to a side is aligning ones fate with it. This is probably, as Loyalty and Duty are described as natural Thinkamancy.

Hocus Pocus Predictamancy Predict a unit's fate Spookism Dollamancy Fabricate a unit's body Stuffamancy Changemancy Change a unit's appearance Eyemancy Thinkamancy Modify a unit's thoughts Hippiemancy Signamancy Detect a unit's signifance Naughtymancy Croakamancy Uncroak a unit's body Stagemancy Carnymancy Cheat a unit's fate Clevermancy Healomancy Heal a unit's wounds

Go To:
Personal tools