Fate
From ErfWiki
Proposed Canon
Fate is one of the three axes of magic (along with Erf and Numbers) used to break a major class of magic into three different disciplines. Erf-b1-p038a Some Erfworlders also use the term "Fate" to refer to the predetermined destiny of an individual or group.
| Class\Axis | Fate |
| Hocus Pocus | Predictamancy |
| Spookism | Dollamancy |
| Stuffamancy | Changemancy |
| Eyemancy | Thinkamancy |
| Hippiemancy | Signamancy |
| Naughtymancy | Croakamancy |
| Stagemancy | Carnymancy |
| Clevermancy | Healomancy |
Miscellaneous
- Attunement to Arkentools is governed by Fate magic.Erf-b1-p022
Speculation
The Axis of Fate seems to focus on an active target's status. For instance, Croakamancy can return a character from croaked to uncroaked. Dollamancy (and by proxy fabrication) specializes in the creation or re-configuration of a base material into non-living items like raiment, golems and small, non-magical items. Presumably, Healomancy restores hit points and removes other status effects. And Thinkamancy has been shown to alter loyalty scores. Predictamancy can determine a target's future state - alive, dead, carrying around an Arkentool. Loyalty may be considered a form of natural Fate magic, in that being loyal to a side is aligning ones fate with it. This is probably, as Loyalty and Duty are described as natural Thinkamancy.
| Hocus Pocus | Predictamancy | Predict a unit's fate</p>
<TR><TH>Spookism <TD>Dollamancy <TD>Fabricate a unit's body</p> <TR><TH>Stuffamancy <TD>Changemancy <TD>Change a unit's appearance</p> <TR><TH>Eyemancy <TD>Thinkamancy <TD>Modify a unit's thoughts</p> <TR><TH>Hippiemancy <TD>Signamancy <TD>Detect a unit's signifance</p> <TR><TH>Naughtymancy <TD>Croakamancy <TD>Uncroak a unit's body</p> <TR><TH>Stagemancy <TD>Carnymancy <TD>Cheat a unit's fate</p> <TR><TH>Clevermancy <TD>Healomancy <TD>Heal a unit's wounds</p> </TABLE> |
|||
|---|---|---|---|---|---|