Forest
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| - | + | ==Proposed Canon== | |
| + | Forests are a [[Terrain Type]] in Erfworld. For more details on terrain, see [[Movement]]. | ||
| - | + | "Forest" (or "forest-capable") [[unit]]s and flying units can enter forest [[hex|hexes]]. | |
| + | The [[Stupid Meal]] says that fliers cannot be attacked by non-fliers over "water, mountains or heavy trees", suggesting that there are more than one category of forest.{{erf|1|39}} Different forests have been termed "heavy" or "dense." | ||
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| + | ==Speculation== | ||
| + | Other units may be able to enter forests, but suffer penalties to [[movement]]. | ||
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| + | All non-forest units may suffer [[combat]] penalties in forests. | ||
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| + | Forests may give a bonus to hiding. | ||
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| + | [[Category:Proposed Canon]] | ||
| + | [[Category:Speculation]] | ||
[[Category:Erfworld Mechanics]] | [[Category:Erfworld Mechanics]] | ||
| - | [[Category: | + | [[Category:Terrain]] |
Latest revision as of 21:03, 18 July 2010
[edit] Proposed Canon
Forests are a Terrain Type in Erfworld. For more details on terrain, see Movement.
"Forest" (or "forest-capable") units and flying units can enter forest hexes.
The Stupid Meal says that fliers cannot be attacked by non-fliers over "water, mountains or heavy trees", suggesting that there are more than one category of forest.Erf-b1-p39 Different forests have been termed "heavy" or "dense."
[edit] Speculation
Other units may be able to enter forests, but suffer penalties to movement.
All non-forest units may suffer combat penalties in forests.
Forests may give a bonus to hiding.