Glossary
From ErfWiki
(Difference between revisions)
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*''[[Capital site]]'' | *''[[Capital site]]'' | ||
| - | #A specific loctation wherein a capital city or normal city can be built | + | #A specific loctation wherein a capital city or normal city can be built. |
*''[[Caster]]'' | *''[[Caster]]'' | ||
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#A large heavy unit, often shaped like a stuffed animal. | #A large heavy unit, often shaped like a stuffed animal. | ||
| - | *''Croak'' | + | *''[[Croak]]'' |
#Erfworld's version of "kill". | #Erfworld's version of "kill". | ||
*''[[Croakamancy]]'' | *''[[Croakamancy]]'' | ||
| - | #Branch of the magical class Naughtymancy used to, among other things, re-animate croaked units. | + | #Branch of the magical class Naughtymancy used to, among other things, re-animate croaked units. A Caster that specializes in Croakamancy is called a Croakamancer. |
*''[[Daemons]]'' | *''[[Daemons]]'' | ||
#A type of unit the belongs to a non-capital side. | #A type of unit the belongs to a non-capital side. | ||
| + | |||
| + | *''[[Decrypted]]'' | ||
| + | #A type of enhanced uncroaked created by [[Wanda Firebaugh]] after her attunement to the Arkenpliers. | ||
*''[[Dirtamancy]]'' | *''[[Dirtamancy]]'' | ||
| - | #Branch of the magical class [[Stuffamancy]] dealing with the movement of earth. Can create and heal certain types of golems. | + | #Branch of the magical class [[Stuffamancy]] dealing with the movement of earth. Can create and heal certain types of golems. A Caster that specializes in Dirtamancy is called a Dirtamancer. |
| - | *''[[ | + | *''[[Doombat]]'' |
| - | #A type of | + | #A type of large flying bat unit; has a natural Thinkamancy ability for a warlord to see though its eyes. |
*''[[Dwagon]]'' | *''[[Dwagon]]'' | ||
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*''[[Eyebook]]'' | *''[[Eyebook]]'' | ||
#A method of instant messaging, whereby subvocalized words between two users appear in a book. | #A method of instant messaging, whereby subvocalized words between two users appear in a book. | ||
| - | #A magic item created via | + | #A magic item created via Eyemancy. |
*''[[Foolamancy]]'' | *''[[Foolamancy]]'' | ||
| - | #Branch of the magical class Eyemancy that is used to, among other things, create illusions and otherwise conceal reality. | + | #Branch of the magical class Eyemancy that is used to, among other things, create illusions and otherwise conceal reality. A Caster the specializes in Foolamancy is called a Foolamancer. |
*''[[Giant]]s'' | *''[[Giant]]s'' | ||
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*''[[Gwiffon]]'' | *''[[Gwiffon]]'' | ||
| - | #A gelatin based flying creature. | + | #A gelatin based flying creature. Used as a mount in Erfworld similar to griffins in fantasy books and games. |
*''[[Heavy Unit|Heavy]]'' | *''[[Heavy Unit|Heavy]]'' | ||
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*''[[Hex]]'' | *''[[Hex]]'' | ||
| - | #A specific measure of terrain contained within a hexagonal border which composes Erfworld. Depending on the type of terrain, a variable amount of move is consumed upon entering the hex. | + | #A specific measure of terrain contained within a hexagonal border which composes Erfworld. Depending on the type of terrain, a variable amount of move is consumed upon entering the hex. It has also been implied that each hex has its own timeline. |
*''[[Heir]]'' | *''[[Heir]]'' | ||
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*''[[Men]]'' | *''[[Men]]'' | ||
#The predominant race of Erfworld. | #The predominant race of Erfworld. | ||
| + | |||
| + | *''[[Mount]]'' | ||
| + | #A unit that can be ridden by another, allowing the rider to use the mount's Move in place of their own. | ||
| + | |||
| + | *''[[Moneymancy]]'' | ||
| + | #A branch of the magical Class [[Clevermancy]] that deals with money. Increasing the level of a City, and turning Shmuckers directly into units are both abilities of Moneymancy. A caster that specializes in Moneymancy is called a Moneymancer. | ||
*''[[Move]]'' | *''[[Move]]'' | ||
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*''[[Orly]]'' | *''[[Orly]]'' | ||
| - | #A flying owl unit which communicates via chatspeak. Named for the "Orly" sound they make as they fly. | + | #A type of flying owl unit which communicates via chatspeak. Named for the "Orly" sound they make as they fly. |
*''[[Overlord]]'' | *''[[Overlord]]'' | ||
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*''[[Stack]]'' | *''[[Stack]]'' | ||
| - | #A formation of units within a hex that share bonuses. | + | #A formation of units within a hex that share bonuses. Every unit is a stack receive a bonus for every unit in the stack up to eight. |
*''[[Stupid Meal]]'' | *''[[Stupid Meal]]'' | ||
#Food which pops for Parson at the beginning of each turn. Each meal contains some useful information about Erfworld. | #Food which pops for Parson at the beginning of each turn. Each meal contains some useful information about Erfworld. | ||
| + | |||
| + | *''[[Rainment]]'' | ||
| + | #Clothing. | ||
*''[[Ruler]]'' | *''[[Ruler]]'' | ||
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*''[[Titan|The Titans of Ark]]'' | *''[[Titan|The Titans of Ark]]'' | ||
#The beings that created Erfworld; they are worshipped by mortal Erfworlders. | #The beings that created Erfworld; they are worshipped by mortal Erfworlders. | ||
| + | |||
| + | *''[[Treasury]]'' | ||
| + | #A non-physical construct of natural [[Moneymancy]] that houses a Side's total accumulated Shmuckers. | ||
*''[[Turn]]'' | *''[[Turn]]'' | ||
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*''[[Uncroaked]]'' | *''[[Uncroaked]]'' | ||
| - | #A unit which has been reanimated, has no free will and decays over a series of turns. | + | #A unit which has been reanimated by a Croakamancer, has no free will and decays over a series of turns. |
| + | |||
| + | *''[[Unipegataur]]'' | ||
| + | #A flying non-humanoid mount, they appear to be a creature with the lower body of a winged horse and a humanoid torso and arms with a horn on its forhead. | ||
*''[[Unit]]'' | *''[[Unit]]'' | ||
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*''[[Wiener-Rammer]]'' | *''[[Wiener-Rammer]]'' | ||
| - | #A type of non-humanoid siege unit. | + | #A type of non-humanoid siege unit, the resemble large dogs with the horns of a ram. |
Revision as of 12:39, 2 November 2009
A glossary is a list of definitions for words.
- Powerful flying unit with natural Thinkamancy powers.
- One of a group of artifacts of great power, used by the Titans of Ark to create Erfworld. There are currently four known Arkentools.
- A type of magical object that was not made by mortal hands; objects that pop in ruins or objects created by the Titans of Ark are both examples of artifacts.
- Used in place of swear words, particularly those used by Parson.
- A specific type of city. There are certain functions that can only be performed in a Capital.
- A specific loctation wherein a capital city or normal city can be built.
- A commander unit capable of using magic.
- A specific location that is fortified and can produce units; cities are not merely collections of buildings. Cities have a level between one and five.
- Cloth Golem
- A large heavy unit, often shaped like a stuffed animal.
- Erfworld's version of "kill".
- Branch of the magical class Naughtymancy used to, among other things, re-animate croaked units. A Caster that specializes in Croakamancy is called a Croakamancer.
- A type of unit the belongs to a non-capital side.
- A type of enhanced uncroaked created by Wanda Firebaugh after her attunement to the Arkenpliers.
- Branch of the magical class Stuffamancy dealing with the movement of earth. Can create and heal certain types of golems. A Caster that specializes in Dirtamancy is called a Dirtamancer.
- A type of large flying bat unit; has a natural Thinkamancy ability for a warlord to see though its eyes.
- A creature that resembles the mythical dragons of Earth.
- Any of several types of humanoid units that belong to non-capital sides.
- A webcomic produced by Rob Balder, Jamie Noguchi, and Xin Ye.
- The game-like world in which above webcomic takes place.
- Erfworlder
- Any native of Erfworld.
- A method of instant messaging, whereby subvocalized words between two users appear in a book.
- A magic item created via Eyemancy.
- Branch of the magical class Eyemancy that is used to, among other things, create illusions and otherwise conceal reality. A Caster the specializes in Foolamancy is called a Foolamancer.
- Any of several types of humanoid units that belong to non-capital sides.
- A type of humanoid unit that belong to non-capital sides.
- A gelatin based flying creature. Used as a mount in Erfworld similar to griffins in fantasy books and games.
- A large, powerful unit.
- A specific measure of terrain contained within a hexagonal border which composes Erfworld. Depending on the type of terrain, a variable amount of move is consumed upon entering the hex. It has also been implied that each hex has its own timeline.
- A unit that is meant to become the ruler of a side in the event of the current ruler's death.
- A type of humanoid unit that belong to non-capital sides.
- A type of Heavy unit.
- Humanoid
- Any unit that has two arms, two legs, and a head, all connected by a torso.
- A male Ruler of Royal decent.
- A type of magical object that was created by a mortal: the Eyebooks in use by Gobwin Knob or a scroll containing a spell are examples of magic items.
- A type of humanoid unit that belong to non-capital sides.
- A professional soldier hired to serve in a foreign army.
- A type of flying heavy mount, they appear to be simply gigantic Gwiffons.
- The predominant race of Erfworld.
- A unit that can be ridden by another, allowing the rider to use the mount's Move in place of their own.
- A branch of the magical Class Clevermancy that deals with money. Increasing the level of a City, and turning Shmuckers directly into units are both abilities of Moneymancy. A caster that specializes in Moneymancy is called a Moneymancer.
- The amount of hexes which a unit can travel in a turn, depending on the type of terrain which makes up the hex.
- A type of flying owl unit which communicates via chatspeak. Named for the "Orly" sound they make as they fly.
- A Ruler with no Royal or Noble lineage.
- Erfworld equivalent to birth. Erfworlders pop in their most mature state and do not show signs of aging.
- A female Ruler of Royal decent.
- A unit of barter credit used in the Magic Kingdom
- Erfworld's main unit of currency.
- A group of units, and/or cites grouped together.
- A type of pink, acid spitting, lizard heavy mount.
- A type Spider-like heavy unit.
- A formation of units within a hex that share bonuses. Every unit is a stack receive a bonus for every unit in the stack up to eight.
- Food which pops for Parson at the beginning of each turn. Each meal contains some useful information about Erfworld.
- Clothing.
- The highest ranking unit on a side; the ruler commands all other units of that side.
- TBfGK
- Anagram for The Battle for Gobwin Knob.
- A heavy unit which looks like a partially transparent animal.
- The beings that created Erfworld; they are worshipped by mortal Erfworlders.
- A non-physical construct of natural Moneymancy that houses a Side's total accumulated Shmuckers.
- The period of time in which a side's units can move.
- To change sides or abandon one's side.
- A type of humanoid Heavy unit capable of producing minor non-magical objects with their natural Dollamancy ability.
- A unit which has been reanimated by a Croakamancer, has no free will and decays over a series of turns.
- A flying non-humanoid mount, they appear to be a creature with the lower body of a winged horse and a humanoid torso and arms with a horn on its forhead.
- An animate being capable of combat: pretty much any being in Erfworld.
- A unit with Leadership.
- A type of unit that belongs to a non-capital side.
- A type of non-humanoid siege unit, the resemble large dogs with the horns of a ram.