Glossary

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*''[[Capital site]]''
*''[[Capital site]]''
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#A specific loctation wherein a capital city or normal city can be built
+
#A specific loctation wherein a capital city or normal city can be built.
*''[[Caster]]''
*''[[Caster]]''
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#A large heavy unit, often shaped like a stuffed animal.  
#A large heavy unit, often shaped like a stuffed animal.  
-
*''Croak''
+
*''[[Croak]]''
#Erfworld's version of "kill".
#Erfworld's version of "kill".
*''[[Croakamancy]]''
*''[[Croakamancy]]''
-
#Branch of the magical class Naughtymancy used to, among other things, re-animate croaked units.
+
#Branch of the magical class Naughtymancy used to, among other things, re-animate croaked units. A Caster that specializes in Croakamancy is called a Croakamancer.
*''[[Daemons]]''
*''[[Daemons]]''
#A type of unit the belongs to a non-capital side.
#A type of unit the belongs to a non-capital side.
 +
 +
*''[[Decrypted]]''
 +
#A type of enhanced uncroaked created by [[Wanda Firebaugh]] after her attunement to the Arkenpliers.
*''[[Dirtamancy]]''
*''[[Dirtamancy]]''
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#Branch of the magical class [[Stuffamancy]] dealing with the movement of earth. Can create and heal certain types of golems.
+
#Branch of the magical class [[Stuffamancy]] dealing with the movement of earth. Can create and heal certain types of golems. A Caster that specializes in Dirtamancy is called a Dirtamancer.
-
*''[[Decrypted]]''
+
*''[[Doombat]]''
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#A type of enhanced uncroaked created by Wanda Firebaugh after her attunement to the Arkenpliers.
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#A type of large flying bat unit; has a natural Thinkamancy ability for a warlord to see though its eyes.
*''[[Dwagon]]''
*''[[Dwagon]]''
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*''[[Eyebook]]''
*''[[Eyebook]]''
#A method of instant messaging, whereby subvocalized words between two users appear in a book.
#A method of instant messaging, whereby subvocalized words between two users appear in a book.
-
#A magic item created via eyemancy.  
+
#A magic item created via Eyemancy.  
*''[[Foolamancy]]''
*''[[Foolamancy]]''
-
#Branch of the magical class Eyemancy that is used to, among other things, create illusions and otherwise conceal reality.
+
#Branch of the magical class Eyemancy that is used to, among other things, create illusions and otherwise conceal reality. A Caster the specializes in Foolamancy is called a Foolamancer.
*''[[Giant]]s''
*''[[Giant]]s''
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*''[[Gwiffon]]''
*''[[Gwiffon]]''
-
#A gelatin based flying creature. Used as a mount in Erfworld similar to griffins in fantasy books and games.
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#A gelatin based flying creature. Used as a mount in Erfworld similar to griffins in fantasy books and games.
*''[[Heavy Unit|Heavy]]''
*''[[Heavy Unit|Heavy]]''
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*''[[Hex]]''
*''[[Hex]]''
-
#A specific measure of terrain contained within a hexagonal border which composes Erfworld.  Depending on the type of terrain, a variable amount of move is consumed upon entering the hex. It has also been implied that each hex has its own timeline.
+
#A specific measure of terrain contained within a hexagonal border which composes Erfworld.  Depending on the type of terrain, a variable amount of move is consumed upon entering the hex. It has also been implied that each hex has its own timeline.
*''[[Heir]]''
*''[[Heir]]''
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*''[[Men]]''
*''[[Men]]''
#The predominant race of Erfworld.
#The predominant race of Erfworld.
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 +
*''[[Mount]]''
 +
#A unit that can be ridden by another, allowing the rider to use the mount's Move in place of their own.
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 +
*''[[Moneymancy]]''
 +
#A branch of the magical Class [[Clevermancy]] that deals with money. Increasing the level of a City, and turning Shmuckers directly into units are both abilities of Moneymancy. A caster that specializes in Moneymancy is called a Moneymancer.
*''[[Move]]''
*''[[Move]]''
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*''[[Orly]]''
*''[[Orly]]''
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#A flying owl unit which communicates via chatspeak. Named for the "Orly" sound they make as they fly.  
+
#A type of flying owl unit which communicates via chatspeak. Named for the "Orly" sound they make as they fly.  
*''[[Overlord]]''
*''[[Overlord]]''
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*''[[Stack]]''
*''[[Stack]]''
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#A formation of units within a hex that share bonuses. Stacks receive a bonus for every unit in the stack up to eight.
+
#A formation of units within a hex that share bonuses. Every unit is a stack receive a bonus for every unit in the stack up to eight.
*''[[Stupid Meal]]''
*''[[Stupid Meal]]''
#Food which pops for Parson at the beginning of each turn. Each meal contains some useful information about Erfworld.  
#Food which pops for Parson at the beginning of each turn. Each meal contains some useful information about Erfworld.  
 +
 +
*''[[Rainment]]''
 +
#Clothing.
*''[[Ruler]]''
*''[[Ruler]]''
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*''[[Titan|The Titans of Ark]]''
*''[[Titan|The Titans of Ark]]''
#The beings that created Erfworld; they are worshipped by mortal Erfworlders.
#The beings that created Erfworld; they are worshipped by mortal Erfworlders.
 +
 +
*''[[Treasury]]''
 +
#A non-physical construct of natural [[Moneymancy]] that houses a Side's total accumulated Shmuckers.
*''[[Turn]]''
*''[[Turn]]''
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*''[[Uncroaked]]''
*''[[Uncroaked]]''
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#A unit which has been reanimated, has no free will and decays over a series of turns.
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#A unit which has been reanimated by a Croakamancer, has no free will and decays over a series of turns.
 +
 
 +
*''[[Unipegataur]]''
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#A flying non-humanoid mount, they appear to be a creature with the lower body of a winged horse and a humanoid torso and arms with a horn on its forhead.
*''[[Unit]]''
*''[[Unit]]''
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*''[[Wiener-Rammer]]''
*''[[Wiener-Rammer]]''
-
#A type of non-humanoid siege unit.
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#A type of non-humanoid siege unit, the resemble large dogs with the horns of a ram.

Revision as of 12:39, 2 November 2009

A glossary is a list of definitions for words.

  1. Powerful flying unit with natural Thinkamancy powers.
  1. One of a group of artifacts of great power, used by the Titans of Ark to create Erfworld. There are currently four known Arkentools.
  1. A type of magical object that was not made by mortal hands; objects that pop in ruins or objects created by the Titans of Ark are both examples of artifacts.
  1. Used in place of swear words, particularly those used by Parson.
  1. A specific type of city. There are certain functions that can only be performed in a Capital.
  1. A specific loctation wherein a capital city or normal city can be built.
  1. A commander unit capable of using magic.
  1. A specific location that is fortified and can produce units; cities are not merely collections of buildings. Cities have a level between one and five.
  • Cloth Golem
  1. A large heavy unit, often shaped like a stuffed animal.
  1. Erfworld's version of "kill".
  1. Branch of the magical class Naughtymancy used to, among other things, re-animate croaked units. A Caster that specializes in Croakamancy is called a Croakamancer.
  1. A type of unit the belongs to a non-capital side.
  1. A type of enhanced uncroaked created by Wanda Firebaugh after her attunement to the Arkenpliers.
  1. Branch of the magical class Stuffamancy dealing with the movement of earth. Can create and heal certain types of golems. A Caster that specializes in Dirtamancy is called a Dirtamancer.
  1. A type of large flying bat unit; has a natural Thinkamancy ability for a warlord to see though its eyes.
  1. A creature that resembles the mythical dragons of Earth.
  1. Any of several types of humanoid units that belong to non-capital sides.
  1. A webcomic produced by Rob Balder, Jamie Noguchi, and Xin Ye.
  2. The game-like world in which above webcomic takes place.
  • Erfworlder
  1. Any native of Erfworld.
  1. A method of instant messaging, whereby subvocalized words between two users appear in a book.
  2. A magic item created via Eyemancy.
  1. Branch of the magical class Eyemancy that is used to, among other things, create illusions and otherwise conceal reality. A Caster the specializes in Foolamancy is called a Foolamancer.
  1. Any of several types of humanoid units that belong to non-capital sides.
  1. A type of humanoid unit that belong to non-capital sides.
  1. A gelatin based flying creature. Used as a mount in Erfworld similar to griffins in fantasy books and games.
  1. A large, powerful unit.
  1. A specific measure of terrain contained within a hexagonal border which composes Erfworld. Depending on the type of terrain, a variable amount of move is consumed upon entering the hex. It has also been implied that each hex has its own timeline.
  1. A unit that is meant to become the ruler of a side in the event of the current ruler's death.
  1. A type of humanoid unit that belong to non-capital sides.
  1. A type of Heavy unit.
  • Humanoid
  1. Any unit that has two arms, two legs, and a head, all connected by a torso.
  1. A male Ruler of Royal decent.
  1. A type of magical object that was created by a mortal: the Eyebooks in use by Gobwin Knob or a scroll containing a spell are examples of magic items.
  1. A type of humanoid unit that belong to non-capital sides.
  1. A professional soldier hired to serve in a foreign army.
  1. A type of flying heavy mount, they appear to be simply gigantic Gwiffons.
  1. The predominant race of Erfworld.
  1. A unit that can be ridden by another, allowing the rider to use the mount's Move in place of their own.
  1. A branch of the magical Class Clevermancy that deals with money. Increasing the level of a City, and turning Shmuckers directly into units are both abilities of Moneymancy. A caster that specializes in Moneymancy is called a Moneymancer.
  1. The amount of hexes which a unit can travel in a turn, depending on the type of terrain which makes up the hex.
  1. A type of flying owl unit which communicates via chatspeak. Named for the "Orly" sound they make as they fly.
  1. A Ruler with no Royal or Noble lineage.
  1. Erfworld equivalent to birth. Erfworlders pop in their most mature state and do not show signs of aging.
  1. A female Ruler of Royal decent.
  1. A unit of barter credit used in the Magic Kingdom
  1. Erfworld's main unit of currency.
  1. A group of units, and/or cites grouped together.
  1. A type of pink, acid spitting, lizard heavy mount.
  1. A type Spider-like heavy unit.
  1. A formation of units within a hex that share bonuses. Every unit is a stack receive a bonus for every unit in the stack up to eight.
  1. Food which pops for Parson at the beginning of each turn. Each meal contains some useful information about Erfworld.
  1. Clothing.
  1. The highest ranking unit on a side; the ruler commands all other units of that side.
  • TBfGK
  1. Anagram for The Battle for Gobwin Knob.
  1. A heavy unit which looks like a partially transparent animal.
  1. The beings that created Erfworld; they are worshipped by mortal Erfworlders.
  1. A non-physical construct of natural Moneymancy that houses a Side's total accumulated Shmuckers.
  1. The period of time in which a side's units can move.
  2. To change sides or abandon one's side.
  1. A type of humanoid Heavy unit capable of producing minor non-magical objects with their natural Dollamancy ability.
  1. A unit which has been reanimated by a Croakamancer, has no free will and decays over a series of turns.
  1. A flying non-humanoid mount, they appear to be a creature with the lower body of a winged horse and a humanoid torso and arms with a horn on its forhead.
  1. An animate being capable of combat: pretty much any being in Erfworld.
  1. A unit with Leadership.
  1. A type of unit that belongs to a non-capital side.
  1. A type of non-humanoid siege unit, the resemble large dogs with the horns of a ram.
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