Glossary

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A glossary is a list of definitions for words.

  1. Powerful flying unit with natural Thinkamancy powers.
  1. One of a group of artifacts of great power, used by the Titans of Ark to create Erfworld. There are currently four known Arkentools.
  1. A type of magical object that was not made by mortal hands; objects that pop in ruins or objects created by the Titans of Ark are both examples of artifacts.
  1. Used in place of swear words, particularly those used by Parson.
  • Cloth Golem
  1. A large heavy unit, often shaped like a stuffed animal.
  • Croak
  1. Erfworld's version of "kill".
  1. Branch of the magical class Naughtymancy used to, among other things, re-animate croaked units.
  1. Branch of magic dealing with the movement of earth. Can create and heal certain types of golems.
  1. A type of enhanced uncroaked created by Wanda Firebaugh after he attunement to the Arkenpliers
  1. A creature that resembles the mythical dragons of Earth.
  1. Any of several types of humanoid units that belong to non-capital sides.
  1. A method of instant messaging, whereby subvocalized words between two users appear in a book.
  2. A magic item created via eyemancy.
  1. Branch of the magical class Eyemancy used to, among other things, create illusions and otherwise conceal reality.
  1. Any of several types of humanoid units that belong to non-capital sides.
  1. A type of humanoid unit that belong to non-capital sides.
  1. A gelatin based flying creature. Used as a mount in Erfworld similar to griffins in fantasy books and games.
  • Heavy
  1. A large, powerful unit.
  1. A specific measure of terrain contained within a hexagonal border which composes Erfworld. Depending on the type of terrain, a variable amount of move is consumed upon entering the hex. It has also been implied that each hex has its own timeline.
  1. A type of humanoid unit that belong to non-capital sides.
  • Humanoid
  1. Any unit that has two arms, two legs, and a head, all connected by a torso.
  1. A type of magical object that was created by a mortal: the Eyebooks in use by Gobwin Knob or a scroll containing a spell are examples of magic items.
  1. A type of humanoid unit that belong to non-capital sides.
  1. The predominant race of Erfworld.
  1. The amount of hexes which a unit can travel in a turn, depending on the type of terrain which makes up the hex.
  1. A flying owl unit which communicates via chatspeak. Named for the "Orly" sound they make as they fly.
  1. Erfworld equivalent to birth. Erfworlders pop in their most mature state and do not show signs of aging.
  1. A unit of barter credit used in the Magic Kingdom
  1. Erfworld unit of currency.
  1. A group of units, and/or cites grouped together.
  1. A pink lizard heavy mount, used primarily by Jetstone.
  1. A Spider-like heavy unit, used primarily by Gowbin Knob.
  1. A formation of units within a hex that share bonuses. Stacks receive a bonus for every unit in the stack up to eight.
  1. Food which pops for Parson at the beginning of each turn. Each meal contains some useful information about Erfworld.
  1. The highest ranking unit on a side.
  • TBfGK
  1. The Battle for Gobwin Knob
  1. A heavy unit which looks like a partially transparent animal.
  1. The period of time in which a side's units can move.
  2. To change sides or abandon one's side.
  1. A unit which has been reanimated, has no free will and decays over a series of turns.
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