Glossary
From ErfWiki
A glossary is a list of definitions for words.
- Archon *
- Powerful flying unit with natural Thinkamancy powers.
- One of a group of artifacts of great power, used by the Titans of Ark to create Erfworld. There are currently four known Arkentools.
- Artifact *
- A type of magical object that was not made by mortal hands; objects that pop in ruins or objects created by the Titans of Ark are both examples of artifacts.
- Boop *
- Used in place of swear words, particularly those used by Parson.
- Capital *
- A specific type of city. There are certain functions that can only be performed in a Capital.
- A specific location wherein a capital city or normal city can be built.
- Caster *
- A commander unit capable of using magic.
- City *
- A specific location that is fortified and can produce units; cities are not merely collections of buildings. Cities have a level between one and five.
- Cloth Golem *
- A large heavy unit, often shaped like a stuffed animal.
- Croak *
- Erfworld's version of "kill".
- Branch of the magical class Naughtymancy used to, among other things, re-animate croaked units. A Caster that specializes in Croakamancy is called a Croakamancer.
- A type of unit that belongs to a non-capital side.
- A type of enhanced uncroaked created by Wanda Firebaugh after her attunement to the Arkenpliers.
- Branch of the magical class Stuffamancy dealing with the movement of earth. Can create and heal certain types of golems. A Caster that specializes in Dirtamancy is called a Dirtamancer.
- Doombat *
- A type of large flying bat unit; has a natural Thinkamancy ability for a warlord to see though its eyes.
- Dwagon *
- A creature that resembles the mythical dragons of Earth.
- Elf *
- Any of several types of humanoid units that belong to non-capital sides.
- Erfworld *
- A webcomic produced by Rob Balder, Jamie Noguchi, and Xin Ye.
- The game-like world in which above webcomic takes place.
- Erfworlder
- Any native of Erfworld.
- Eyebook *
- A method of instant messaging, whereby subvocalized words between two users appear in a book.
- A magic item created via Eyemancy.
- Branch of the magical class Eyemancy that is used to, among other things, create illusions and otherwise conceal reality. A Caster the specializes in Foolamancy is called a Foolamancer.
- Any of several types of humanoid units that belong to non-capital sides.
- Gobwins *
- A type of humanoid unit that belong to non-capital sides.
- Gump *
- A non-humanoid Heavy Unit that resembles an animated tree.
- Gwiffon *
- A gelatin based flying creature. Used as a mount in Erfworld similar to griffins in fantasy books and games.
- Hamstard *
- The main (and only) character in Parson Gotti's webcomic, "Hamstard, the Bastard Hamster." The image of this fat, foul-mouthed rodent is used as Parson's "crest."
- Heavy *
- A large, powerful unit.
- Hex *
- A specific measure of terrain contained within a hexagonal border which composes Erfworld. Depending on the type of terrain, a variable amount of move is consumed upon entering the hex. It has also been implied that each hex has its own timeline.
- A unit that is meant to become the ruler of a side in the event of the current ruler's death.
- A type of humanoid unit that belong to non-capital sides.
- A type of Heavy unit.
- Humanoid
- Any unit that has two arms, two legs, and a head, all connected by a torso.
- A male Ruler of Royal decent.
- A type of magical object that was created by a mortal: the Eyebooks in use by Gobwin Knob or a scroll containing a spell are examples of magic items.
- Marbits *
- A type of humanoid unit that belong to non-capital sides.
- A professional soldier hired to serve in a foreign army.
- A type of flying heavy mount, they appear to be simply gigantic Gwiffons.
- The predominant race of Erfworld.
- A unit that can be ridden by another, allowing the rider to use the mount's Move in place of their own.
- A branch of the magical Class Clevermancy that deals with money. Increasing the level of a City, and turning Shmuckers directly into units are both abilities of Moneymancy. A caster that specializes in Moneymancy is called a Moneymancer.
- Move *
- The amount of hexes which a unit can travel in a turn, depending on the type of terrain which makes up the hex.
- Orly *
- A type of flying owl unit which communicates via chatspeak. Named for the "Orly" sound they make as they fly.
- Overlord *
- A Ruler with no Royal or Noble lineage.
- Pop *
- Erfworld equivalent to birth. Erfworlders pop in their most mature state and do not show signs of aging.
- A female Ruler of Royal decent.
- Rand *
- A unit of barter credit used in the Magic Kingdom
- Erfworld's main unit of currency.
- Side *
- A group of units, and/or cites grouped together.
- A type of pink, acid spitting, lizard heavy mount.
- Spidew *
- A type Spider-like heavy unit.
- Stack *
- A formation of units within a hex that share bonuses. Every unit is a stack receive a bonus for every unit in the stack up to eight.
- Food which pops for Parson at the beginning of each turn. Each meal contains some useful information about Erfworld.
- Clothing.
- The highest ranking unit on a side; the ruler commands all other units of that side.
- TBfGK
- Acronym for The Battle for Gobwin Knob.
- A heavy unit which looks like a partially transparent animal.
- The beings that created Erfworld; they are worshiped by mortal Erfworlders.
- Treasury *
- A non-physical construct of natural Moneymancy that houses a Side's total accumulated Shmuckers.
- Turn *
- The period of time in which a side's units can move.
- To change sides or abandon one's side.
- Twoll *
- A type of humanoid Heavy unit with the Fabrication special ability, making it capable of producing minor non-magical objects with natural Dollamancy.
- A unit which has been reanimated by a Croakamancer. Uncroaked have no free will, can only obey simple, specific instructions, and decay over a series of turns.
- A flying non-humanoid mount, they appear to be a creature with the lower body of a winged horse and a humanoid torso and arms with a horn on its forehead.
- Unit *
- An animate being capable of combat: pretty much any being in Erfworld.
- Warlord *
- A unit with Leadership.
- A type of unit that belongs to a non-capital side.
- A type of non-humanoid siege unit, the resemble large dogs with the horns of a ram.