Heavy Unit
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(Difference between revisions)
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Heavy units are a class of [[unit]] that have the "Heavy" [[Unit#Natural Abilities|natural ability]] and are considered the most powerful non-[[Commander]] units. Most heavy units are restricted from entering [[Tunnels]]. Also, they can't ride a [[Mount]]. | Heavy units are a class of [[unit]] that have the "Heavy" [[Unit#Natural Abilities|natural ability]] and are considered the most powerful non-[[Commander]] units. Most heavy units are restricted from entering [[Tunnels]]. Also, they can't ride a [[Mount]]. | ||
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Heavy units may spontaneously pop in [[Ruins]]. | Heavy units may spontaneously pop in [[Ruins]]. | ||
| - | + | ==Known Heavy Units== | |
*[[Twoll]]s | *[[Twoll]]s | ||
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*[[Tchotchke]]s | *[[Tchotchke]]s | ||
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Heavy Units may be unable to enter many terrain types besides Tunnels. | Heavy Units may be unable to enter many terrain types besides Tunnels. | ||
| - | + | ==Possible Heavy Units== | |
*[[Golem]]s | *[[Golem]]s | ||
Revision as of 09:26, 13 September 2009
Contents |
Proposed Canon
Heavy units are a class of unit that have the "Heavy" natural ability and are considered the most powerful non-Commander units. Most heavy units are restricted from entering Tunnels. Also, they can't ride a Mount.
Heavy units may spontaneously pop in Ruins.
Known Heavy Units
Speculation
Heavy Units may be unable to enter many terrain types besides Tunnels.