Heavy Unit

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(Known Heavy Units)
Line 12: Line 12:
*Cloth [[Golem]]s
*Cloth [[Golem]]s
*[[Battle Bear]]s
*[[Battle Bear]]s
-
*[[Gump]]s
+
*[[Holla]]s
-
*[[Spidew]]s
+
-
*[[Dwagon]]s
+
=Speculation=
=Speculation=
Line 22: Line 20:
==Possible Heavy Units==
==Possible Heavy Units==
-
*[[Golem]]s
+
*[[Parson]]
-
*[[Gwiffon]]s
+
*[[Spidew]]s
 +
*[[Dwagon]]s
 +
*Dirtamantic [[Golem]]s
*[[Gump]]s
*[[Gump]]s
*[[Unipegataur]]s
*[[Unipegataur]]s
*[[Megalogwiffs]]
*[[Megalogwiffs]]
-
*[[Parson]]
+
 
-
*[[Holla]]s
+
 
[[Category:Unit]]
[[Category:Unit]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]

Revision as of 02:46, 2 December 2009

Contents

Proposed Canon

Heavy units are a Class of unit that have the "Heavy" natural ability. Most of those seen thus far are considered the most powerful non-Commander units; presumably, since the only known Heavy 'abilities' are nerfs, the unit receives compensatory buffs that make it extremely useful in situations where their nerfs do not apply. Most heavy units are restricted from entering Tunnels, for example, and can't ride Mounts.

Heavy units may spontaneously pop in Ruins.

Known Heavy Units

Speculation

Heavy Units may be unable to enter many terrain types besides Tunnels.

Possible Heavy Units

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