Heavy Unit
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| - | Heavy units are a [[Class]] of [[unit]] that have the "Heavy" [[Unit#Natural Abilities|natural ability]]. Most of those seen thus far are considered the most powerful non-[[Commander]] units; presumably, since the only known Heavy 'abilities' are nerfs, the unit receives compensatory buffs that make it extremely useful in situations where their nerfs do not apply. Most heavy units are restricted from entering [[Tunnels]], for example, and can't ride [[Mount]]s. | + | Heavy units are a [[Class]] of [[unit]] that have the "Heavy" [[Unit#Natural Abilities|natural ability]]. Most of those seen thus far are considered the most powerful non-[[Commander]] units; presumably, since the only known Heavy 'abilities' are [http://en.wikipedia.org/wiki/Nerf_(computer_gaming) nerfs], the unit receives compensatory [http://en.wikipedia.org/wiki/Buff_(computer_gaming) buffs] that make it extremely useful in situations where their nerfs do not apply. Most heavy units are restricted from entering [[Tunnels]], for example, and can't ride [[Mount]]s. |
Heavy units may spontaneously pop in [[Ruins]]. | Heavy units may spontaneously pop in [[Ruins]]. | ||
Revision as of 02:59, 5 December 2009
Contents |
Proposed Canon
Heavy units are a Class of unit that have the "Heavy" natural ability. Most of those seen thus far are considered the most powerful non-Commander units; presumably, since the only known Heavy 'abilities' are nerfs, the unit receives compensatory buffs that make it extremely useful in situations where their nerfs do not apply. Most heavy units are restricted from entering Tunnels, for example, and can't ride Mounts.
Heavy units may spontaneously pop in Ruins.
Known Heavy Units
Speculation
Heavy Units may be unable to enter many terrain types besides Tunnels.
Possible Heavy Units
- Parson
- Spidews
- Dwagons
- Dirtamantic Golems
- Gumps
- Unipegataurs
- Megalogwiffs