Heavy Unit

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=Proposed Canon=
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That's way more clever than I was expecting. Tnhaks!
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Heavy units are a [[Class]] of [[unit]] that have the "Heavy" [[Unit#Natural Abilities|natural ability]].  Most of those seen thus far are considered the most powerful non-[[Commander]] units; presumably, since the only known Heavy 'abilities' are [http://en.wikipedia.org/wiki/Nerf_(computer_gaming) nerfs], the unit receives compensatory [http://en.wikipedia.org/wiki/Buff_(computer_gaming) buffs] that make it extremely useful in situations where their nerfs do not apply. Most heavy units are restricted from entering [[Tunnels]], for example, and can't ride [[Mount]]s. (Specifically, they can climb aboard, but the mount cannot bear them and move normally.)
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Heavy units may spontaneously pop in [[Ruins]].
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==Known Heavy Units==
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*[[Dwagon]]s
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*[[Gump]]s
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*[[Twoll]]s
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*[[Sourmander]]s
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*[[Tchotchke]]s
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*Cloth [[Golem]]s
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**[[Battle Bear]]s
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*[[Hobgobwin]]s, Parson promotes them to heavy units in [[LIAB 48]]
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*[[Holla]]s
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*[[Giant]]s
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*[[Megalogwiffs]]
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*[[Parson]]
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*[[Spidew]]s {{blog|2009|06|summer-updates-002}}
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=Speculation=
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Heavy Units may be unable to enter many terrain types besides Tunnels which could vary from unit to unit. Apparently, most heavies cannot enter tunnels, however Sourmanders, Tchotchkes and Spidews are exempt from this for example. It is possible that heavy is a classification with sub-classifications such as "Heavy (Tunnel faring)" or "Heavy (Small)" for example. Or that "Tunnel faring" is a separate special which can be stacked with the "Heavy" special undoing the nerf.{{erf|1|098a|Tunnels - light units only, some exceptions}}<sup>, </sup>{{blog|2009|06|summer-updates-002}}
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==Possible Heavy Units==
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*Dirtamantic [[Golem]]s
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*[[Unipegataur]]s
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[[Category:Unit]]
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[[Category:Proposed Canon]]
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[[Category:Speculation]]
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Revision as of 03:23, 28 April 2011

That's way more clever than I was expecting. Tnhaks!

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