Heavy Unit

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(Known Heavy Units)
(Proposed Canon: Promotion & newly powerful limbs.)
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=Proposed Canon=
=Proposed Canon=
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Heavy units are a [[Class]] of [[unit]] that have the "Heavy" [[Unit#Natural Abilities|natural ability]].  Most of those seen thus far are considered the most powerful non-[[Commander]] units; presumably, since the only known Heavy 'abilities' are [http://en.wikipedia.org/wiki/Nerf_(computer_gaming) nerfs], the unit receives compensatory [http://en.wikipedia.org/wiki/Buff_(computer_gaming) buffs] that make it extremely useful in situations where their nerfs do not apply. Most heavy units are restricted from entering [[Tunnels]], for example, and can't ride [[Mount]]s.
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Heavy units are a [[Class]] of [[unit]] that have the "Heavy" [[Unit#Natural Abilities|natural ability]].  Most of those seen thus far are considered the most powerful non-[[Commander]] units; presumably, since the only known Heavy 'abilities' are [http://en.wikipedia.org/wiki/Nerf_(computer_gaming) nerfs], the unit receives compensatory [http://en.wikipedia.org/wiki/Buff_(computer_gaming) buffs] that make it extremely useful in situations where their nerfs do not apply. Most heavy units are restricted from entering [[Tunnels]], for example, and can't ride [[Mount]]s. (Specifically, they can climb aboard, but the mount cannot bear them and move normally.)
Heavy units may spontaneously pop in [[Ruins]].
Heavy units may spontaneously pop in [[Ruins]].
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Some units can be promoted to Heavy{{erf|2|48}}
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According to [[LIAB Text 39]], being made a Heavy gave the hobgobwin [[Fud]]: "newly powerful legs, newly powerful fists, and newly powerful arms"
==Known Heavy Units==
==Known Heavy Units==
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*[[Dwagon]]s
*[[Gump]]s
*[[Gump]]s
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*[[Spidew]]s
 
*[[Twoll]]s
*[[Twoll]]s
*[[Sourmander]]s
*[[Sourmander]]s
*[[Tchotchke]]s
*[[Tchotchke]]s
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*[[Cloth Golem]]s
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*Cloth [[Golem]]s
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*[[Battle Bear]]s
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**[[Battle Bear]]s
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*[[Hobgobwin]]s, Parson promotes them to heavy units in [[LIAB 48]]
*[[Holla]]s
*[[Holla]]s
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*[[Giant]]s
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*[[Gwiffon]]s<sup>[[IPTSF Text 27]]</sup>
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*[[Megalogwiffs]]
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*[[Parson]]
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*[[Spidew]]s {{blog|2009|06|summer-updates-002}}
=Speculation=
=Speculation=
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Heavy Units may be unable to enter many terrain types besides Tunnels.
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Heavy Units may be unable to enter many terrain types besides Tunnels which could vary from unit to unit. Apparently, most heavies cannot enter tunnels, however Sourmanders, Tchotchkes and Spidews are exempt from this for example. It is possible that heavy is a classification with sub-classifications such as "Heavy (Tunnel faring)" or "Heavy (Small)" for example. Or that "Tunnel faring" is a separate special which can be stacked with the "Heavy" special undoing the nerf.{{erf|1|098a|Tunnels - light units only, some exceptions}}<sup>, </sup>{{blog|2009|06|summer-updates-002}}
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The Heavy Unit/Tunnel relationship is a bit of a conundrum.  Supposedly, most Heavies are unable to enter tunnels.  Tunnels are supposed to only be accessible to Light units.  However, Sourmanders and Tchotchkes have been seen in the tunnels under Gobwin Knob, as have Spidews (which might or might not be heavies).
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So: What proportion of Heavies are restricted tunnel access?  Or were the GK caves so big that certain sections didn't count as "tunnels?" Could some heavies assist in the fight, but could not travel through the tunnels into the Dungeon?  Or, is there a distinction between "heavies" meaning powerful non-knight, non-warlord units and units that have the "Heavy" special trait?  Could "Heavy" just mean exactly that, a weight/size consideration independent of being a "heavy" (ie a tough guy, a ringer, a heavy hitter)?
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==Possible Heavy Units==
==Possible Heavy Units==
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*[[Parson]]
 
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*[[Spidew]]s
 
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*[[Dwagon]]s
 
*Dirtamantic [[Golem]]s
*Dirtamantic [[Golem]]s
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*[[Gump]]s
 
*[[Unipegataur]]s
*[[Unipegataur]]s
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*[[Megalogwiffs]]
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*[[Brontosword]]s
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*[[Pokedaemon]]s
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*[[Fruit brute]]s

Revision as of 07:05, 5 January 2013

Contents

Proposed Canon

Heavy units are a Class of unit that have the "Heavy" natural ability. Most of those seen thus far are considered the most powerful non-Commander units; presumably, since the only known Heavy 'abilities' are nerfs, the unit receives compensatory buffs that make it extremely useful in situations where their nerfs do not apply. Most heavy units are restricted from entering Tunnels, for example, and can't ride Mounts. (Specifically, they can climb aboard, but the mount cannot bear them and move normally.)

Heavy units may spontaneously pop in Ruins.

Some units can be promoted to HeavyErf-b2-p48Same-site.PNG

According to LIAB Text 39, being made a Heavy gave the hobgobwin Fud: "newly powerful legs, newly powerful fists, and newly powerful arms"

Known Heavy Units

Speculation

Heavy Units may be unable to enter many terrain types besides Tunnels which could vary from unit to unit. Apparently, most heavies cannot enter tunnels, however Sourmanders, Tchotchkes and Spidews are exempt from this for example. It is possible that heavy is a classification with sub-classifications such as "Heavy (Tunnel faring)" or "Heavy (Small)" for example. Or that "Tunnel faring" is a separate special which can be stacked with the "Heavy" special undoing the nerf.Erf-b1-p098aSame-site.PNG, summer-updates-002 External.png

Possible Heavy Units

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