Heavy Unit

From ErfWiki

(Difference between revisions)
Jump to: navigation, search
(Known Heavy Units: added Gwiffons)
 
(11 intermediate revisions not shown)
Line 1: Line 1:
 +
{{ImageStackRight|520|{{crop|80|0|600|394|First_Intermission_32.jpg|A Heavy (Parson) can't ride a mount, even another Heavy.}}}}
 +
=Proposed Canon=
=Proposed Canon=
-
Heavy units are a [[Class]] of [[unit]] that have the "Heavy" [[Unit#Natural Abilities|natural ability]].  Most of those seen thus far are considered the most powerful non-[[Commander]] units; presumably, since the only known Heavy 'abilities' are [http://en.wikipedia.org/wiki/Nerf_(computer_gaming) nerfs], the unit receives compensatory [http://en.wikipedia.org/wiki/Buff_(computer_gaming) buffs] that make it extremely useful in situations where their nerfs do not apply. Most heavy units are restricted from entering [[Tunnels]], for example, and can't ride [[Mount]]s. (Specifically, they can climb aboard, but the mount cannot bear them and move normally.)
+
Heavy units are a [[Class]] of [[unit]]].  Most of those seen thus far are considered the most powerful non-[[Commander]] units; presumably, since the only known Heavy 'abilities' are [http://en.wikipedia.org/wiki/Nerf_(computer_gaming) nerfs], the unit receives compensatory [http://en.wikipedia.org/wiki/Buff_(computer_gaming) buffs] that make it extremely useful in situations where their nerfs do not apply. Most heavy units are restricted from entering [[Tunnels]], for example, and can't ride [[Mount]]s. (Specifically, they can climb aboard, but the mount cannot bear them and move normally.)
-
Heavy units may spontaneously pop in [[Ruins]].
+
Heavy units may spontaneously [[pop]] in [[Ruins]].
 +
 
 +
Some units can be [[promote]]d to Heavy,{{erf|2|48}} such as [[Hobgobwin]] [[Knight]]s.
 +
 
 +
According to [[LIAB Text 39]], being made a Heavy gave the hobgobwin [[Fud]]: "newly powerful legs, newly powerful fists, and newly powerful arms"
==Known Heavy Units==
==Known Heavy Units==
-
*[[Dwagon]]s
+
*[[Animated Units]]
-
*[[Gump]]s
+
**[[Tchotchke]]s
-
*[[Twoll]]s
+
**[[Golem]]s, Cloth, [[Battle Bear]]s
-
*[[Sourmander]]s
+
**[[Golem]]s, Cloth, G-RAFs
-
*[[Tchotchke]]s
+
**[[Golem]]s, Cloth, LFNs
-
*Cloth [[Golem]]s
+
**[[Golem]]s, Cloth, Tankeroos
-
**[[Battle Bear]]s
+
 
-
*[[Hobgobwin]]s, Parson promotes them to heavy units in [[LIAB 48]]
+
*[[Flying unit]]s
-
*[[Holla]]s
+
**[[Dwagon]]s
-
*[[Giant]]s
+
**[[Gwiffon]]s<sup>[[IPTSF Text 27]]</sup>
-
*[[Gwiffon]]s<sup>[[IPTSF Text 27]]</sup>
+
**[[Megalogwiffs]]
-
*[[Megalogwiffs]]
+
*[[Humanoid]]
-
*[[Parson]]
+
**[[Twoll]]s
-
*[[Spidew]]s {{blog|2009|06|summer-updates-002}}
+
**[[Natural Allies]]
 +
***[[Hobgobwin]]s, Parson promotes them to heavy units in [[LIAB 48]]
 +
***[[Giant]]s
 +
*[[Mount]]s
 +
**[[Sawhorse]]s
 +
**[[Brontosword]]s
 +
**[[Nickelhorse]]s
 +
**[[Quarterhorse]]s
 +
**[[Tunnel-capable]]
 +
***[[Spidew]]s {{blog|2009|06|summer-updates-002}}
 +
***[[Sourmander]]s
 +
**[[Holla]]s
 +
*[[Plant]]s
 +
**[[Gump]]s
 +
**[[Tannenbaum]]s
 +
*[[Summoned unit]]s
 +
**[[Parson]]
 +
*Undefined
 +
**[[Felgercarb]]s
 +
**[[Frell]]s
 +
**[[Farathoom]]
 +
**[[Improcerus]]
=Speculation=
=Speculation=
Heavy Units may be unable to enter many terrain types besides Tunnels which could vary from unit to unit. Apparently, most heavies cannot enter tunnels, however Sourmanders, Tchotchkes and Spidews are exempt from this for example. It is possible that heavy is a classification with sub-classifications such as "Heavy (Tunnel faring)" or "Heavy (Small)" for example. Or that "Tunnel faring" is a separate special which can be stacked with the "Heavy" special undoing the nerf.{{erf|1|098a|Tunnels - light units only, some exceptions}}<sup>, </sup>{{blog|2009|06|summer-updates-002}}
Heavy Units may be unable to enter many terrain types besides Tunnels which could vary from unit to unit. Apparently, most heavies cannot enter tunnels, however Sourmanders, Tchotchkes and Spidews are exempt from this for example. It is possible that heavy is a classification with sub-classifications such as "Heavy (Tunnel faring)" or "Heavy (Small)" for example. Or that "Tunnel faring" is a separate special which can be stacked with the "Heavy" special undoing the nerf.{{erf|1|098a|Tunnels - light units only, some exceptions}}<sup>, </sup>{{blog|2009|06|summer-updates-002}}
 +
 +
[[Men|Human]] [[Knight]]s can also apparently be heavies. [[Lord Crush]] encounters a pair of them in [[Squashcourt]], though he doesn't explicitly identify their race.{{ref|[[WB2014 Lord Crush - Part 5]]}}
==Possible Heavy Units==
==Possible Heavy Units==
-
*Dirtamantic [[Golem]]s
+
*[[Animated Units]]
-
*[[Unipegataur]]s
+
**[[Golem]]s, Crap
-
*[[Brontosword]]s
+
**[[Golem]]s, Rock, Soft
-
*[[Pokedaemon]]s
+
**[[Golem]]s, Rock, Hard
-
*[[Fruit brute]]s
+
**[[Golem]]s, Rock, Acid
-
*[[Pedobear]]s
+
**[[Golem]]s, Metal
 +
*[[Flying unit]]s
 +
**[[Buttress]]s
 +
**[[Hippo-crate]]s
 +
**[[Unipegataur]]s
 +
*[[Mount]]s
 +
**[[Tunnel-capable]]
 +
***[[High Horse]]s
 +
*Undefined
 +
**[[Fruit brute]]s
 +
**[[Pokedaemon]]s
[[Category:Unit]]
[[Category:Unit]]
 +
[[Category:Specials]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]

Latest revision as of 14:59, 14 June 2014

A Heavy (Parson) can't ride a mount, even another Heavy.

Contents

[edit] Proposed Canon

Heavy units are a Class of unit]. Most of those seen thus far are considered the most powerful non-Commander units; presumably, since the only known Heavy 'abilities' are nerfs, the unit receives compensatory buffs that make it extremely useful in situations where their nerfs do not apply. Most heavy units are restricted from entering Tunnels, for example, and can't ride Mounts. (Specifically, they can climb aboard, but the mount cannot bear them and move normally.)

Heavy units may spontaneously pop in Ruins.

Some units can be promoted to Heavy,Erf-b2-p48Same-site.PNG such as Hobgobwin Knights.

According to LIAB Text 39, being made a Heavy gave the hobgobwin Fud: "newly powerful legs, newly powerful fists, and newly powerful arms"

[edit] Known Heavy Units

[edit] Speculation

Heavy Units may be unable to enter many terrain types besides Tunnels which could vary from unit to unit. Apparently, most heavies cannot enter tunnels, however Sourmanders, Tchotchkes and Spidews are exempt from this for example. It is possible that heavy is a classification with sub-classifications such as "Heavy (Tunnel faring)" or "Heavy (Small)" for example. Or that "Tunnel faring" is a separate special which can be stacked with the "Heavy" special undoing the nerf.Erf-b1-p098aSame-site.PNG, summer-updates-002 External.png

Human Knights can also apparently be heavies. Lord Crush encounters a pair of them in Squashcourt, though he doesn't explicitly identify their race.WB2014 Lord Crush - Part 5

[edit] Possible Heavy Units

Go To:
Personal tools