Hex

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(Hex Boundary)
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The geography of [[Erfworld]] is divided into a hexagonal grid.{{Erf|1|046a}}  Each hex has an associated x,y coordinate.{{Erf|1|010}} [[Units]] are not permitted to cross hex boundaries except when on [[Turn]]{{Erf|1|115}}; however, units are able to move freely within a hex, and move objects, such as notes, across the hex borders.
The geography of [[Erfworld]] is divided into a hexagonal grid.{{Erf|1|046a}}  Each hex has an associated x,y coordinate.{{Erf|1|010}} [[Units]] are not permitted to cross hex boundaries except when on [[Turn]]{{Erf|1|115}}; however, units are able to move freely within a hex, and move objects, such as notes, across the hex borders.
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Off turn [[archer]]y can happen only with the archer's hex, arrows fired into adjacent hexes (usually when missing a target) become stuck in midair at the hex boundary.{{ref|[[LIAB_33a]]}}
For more information on hexes and how they are used, see [[Movement]].
For more information on hexes and how they are used, see [[Movement]].

Revision as of 18:06, 19 March 2014

Contents

Proposed Canon

{{{6}}}

The geography of Erfworld is divided into a hexagonal grid.Erf-b1-p046aSame-site.PNG Each hex has an associated x,y coordinate.Erf-b1-p010Same-site.PNG Units are not permitted to cross hex boundaries except when on TurnErf-b1-p115Same-site.PNG; however, units are able to move freely within a hex, and move objects, such as notes, across the hex borders.

Off turn archery can happen only with the archer's hex, arrows fired into adjacent hexes (usually when missing a target) become stuck in midair at the hex boundary.LIAB_33a

For more information on hexes and how they are used, see Movement.

Hex Boundary

Between each hex, there is a line, visible to units of Erfworld, and visible to Parson only when he wears his 3D Glasses. If a unit is unable to move between hexes, there is a soft resistance that keeps the unit from entering the new hex.

Known Locations

Speculation

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