Hex
From ErfWiki
(Difference between revisions)
(Created page with '=Proposed Canon= The geography of Erfworld is divided into a hexagonal grid <sup>[http://www.giantitp.com/comics/erf0052.html]</sup>. Each hex has an associated x,y coordin...') |
|||
| Line 4: | Line 4: | ||
[[Units]] are not permitted to cross hex boundaries except on their [[Turn|turn]]. | [[Units]] are not permitted to cross hex boundaries except on their [[Turn|turn]]. | ||
| + | |||
| + | For more information on Hexes and how they are used, see [[Movement]]. | ||
=Speculation= | =Speculation= | ||
Revision as of 17:23, 2 May 2009
Proposed Canon
The geography of Erfworld is divided into a hexagonal grid [1]. Each hex has an associated x,y coordinate. [2].
Units are not permitted to cross hex boundaries except on their turn.
For more information on Hexes and how they are used, see Movement.