Hex
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=Proposed Canon= | =Proposed Canon= | ||
| - | The geography of [[Erfworld]] is divided into a hexagonal grid | + | The geography of [[Erfworld]] is divided into a hexagonal grid.{{Erf|1|046a}} Each hex has an associated x,y coordinate system.{{Erf|1|010}} [[Units]] are not permitted to cross hex boundaries except when on [[Turn]].{{Erf|1|115}} |
| - | + | For more information on hexes and how they are used, see [[Movement]]. | |
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=Speculation= | =Speculation= | ||
Revision as of 02:32, 4 May 2009
Proposed Canon
The geography of Erfworld is divided into a hexagonal grid.Erf-b1-p046a Each hex has an associated x,y coordinate system.Erf-b1-p010
Units are not permitted to cross hex boundaries except when on Turn.Erf-b1-p115
For more information on hexes and how they are used, see Movement.