Hex
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=Proposed Canon= | =Proposed Canon= | ||
| - | The geography of [[Erfworld]] is divided into a hexagonal grid.{{Erf|1|046a}} Each hex has an associated x,y coordinate | + | The geography of [[Erfworld]] is divided into a hexagonal grid.{{Erf|1|046a}} Each hex has an associated x,y coordinate.{{Erf|1|010}} [[Units]] are not permitted to cross hex boundaries except when on [[Turn]]{{Erf|1|115}}; however, units are able to move freely within a hex, and move objects, such as notes, across the hex borders. |
For more information on hexes and how they are used, see [[Movement]]. | For more information on hexes and how they are used, see [[Movement]]. | ||
Revision as of 04:52, 2 July 2009
Proposed Canon
The geography of Erfworld is divided into a hexagonal grid.Erf-b1-p046a Each hex has an associated x,y coordinate.Erf-b1-p010
Units are not permitted to cross hex boundaries except when on TurnErf-b1-p115
; however, units are able to move freely within a hex, and move objects, such as notes, across the hex borders.
For more information on hexes and how they are used, see Movement.