Hex
From ErfWiki
(Difference between revisions)
(→Proposed Canon) |
|||
| Line 4: | Line 4: | ||
For more information on hexes and how they are used, see [[Movement]]. | For more information on hexes and how they are used, see [[Movement]]. | ||
| + | |||
| + | =Known Locations= | ||
| + | X: -1218 Y: 467 Where the Archons met Ansom's forces for Jillian's rescue {{erf|1|042}} | ||
=Speculation= | =Speculation= | ||
Revision as of 16:04, 25 August 2009
Proposed Canon
The geography of Erfworld is divided into a hexagonal grid.Erf-b1-p046a Each hex has an associated x,y coordinate.Erf-b1-p010
Units are not permitted to cross hex boundaries except when on TurnErf-b1-p115
; however, units are able to move freely within a hex, and move objects, such as notes, across the hex borders.
For more information on hexes and how they are used, see Movement.
Known Locations
X: -1218 Y: 467 Where the Archons met Ansom's forces for Jillian's rescue Erf-b1-p042