Hex
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The geography of [[Erfworld]] is divided into a hexagonal grid.{{Erf|1|046a}} Each hex has an associated x,y coordinate.{{Erf|1|010}} [[Units]] are not permitted to cross hex boundaries except when on [[Turn]]{{Erf|1|115}}; however, units are able to move freely within a hex, and move objects, such as notes, across the hex borders. | The geography of [[Erfworld]] is divided into a hexagonal grid.{{Erf|1|046a}} Each hex has an associated x,y coordinate.{{Erf|1|010}} [[Units]] are not permitted to cross hex boundaries except when on [[Turn]]{{Erf|1|115}}; however, units are able to move freely within a hex, and move objects, such as notes, across the hex borders. | ||
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| + | Hexes are further divided in to square-sets<sup>[[LIAB_Text_45]]</sup>. How many squares are in a hex is as yet unknown. | ||
For more information on hexes and how they are used, see [[Movement]]. | For more information on hexes and how they are used, see [[Movement]]. | ||
Revision as of 19:10, 3 April 2011
Proposed Canon
The geography of Erfworld is divided into a hexagonal grid.Erf-b1-p046a Each hex has an associated x,y coordinate.Erf-b1-p010
Units are not permitted to cross hex boundaries except when on TurnErf-b1-p115
; however, units are able to move freely within a hex, and move objects, such as notes, across the hex borders.
Hexes are further divided in to square-setsLIAB_Text_45. How many squares are in a hex is as yet unknown.
For more information on hexes and how they are used, see Movement.
Known Locations
- X: -1214 Y: 455 Where Jillian croaked a Twoll and three uncroaked en route to Gobwin Knob. Erf-b1-p010
- X: -1218 Y: 467 Where the Archons met Ansom's forces. This may be the same hex where Sir Webinar and Dora met Jillian after her release from Gobwin Knob. Erf-b1-p042