Hex
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For more information on hexes and how they are used, see [[Movement]]. | For more information on hexes and how they are used, see [[Movement]]. | ||
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| + | ==Hex Boundary== | ||
| + | Between each hex, there is a line, visible to [[unit]]s of [[Erfworld]], and visible to [[Parson]] only when he wears his [[3D glasses]]. If a unit is unable to [[Movement|move]] between hexes, there is a soft resistance that keeps the unit from entering the new hex. | ||
=Known Locations= | =Known Locations= | ||
Revision as of 14:43, 29 July 2011
Contents |
Proposed Canon
The geography of Erfworld is divided into a hexagonal grid.Erf-b1-p046a Each hex has an associated x,y coordinate.Erf-b1-p010
Units are not permitted to cross hex boundaries except when on TurnErf-b1-p115
; however, units are able to move freely within a hex, and move objects, such as notes, across the hex borders.
For more information on hexes and how they are used, see Movement.
Hex Boundary
Between each hex, there is a line, visible to units of Erfworld, and visible to Parson only when he wears his 3D glasses. If a unit is unable to move between hexes, there is a soft resistance that keeps the unit from entering the new hex.
Known Locations
- X: -1214 Y: 455 Where Jillian croaked a Twoll and three uncroaked en route to Gobwin Knob. Erf-b1-p010
- X: -1218 Y: 467 Where the Archons met Ansom's forces. This may be the same hex where Sir Webinar and Dora met Jillian after her release from Gobwin Knob. Erf-b1-p042
