Hex

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=Proposed Canon=
=Proposed Canon=
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{{ImageStackRight|150|{{crop|465|410|580|550|LIAB_30.jpg}}}}
The geography of [[Erfworld]] is divided into a hexagonal grid.{{Erf|1|046a}}  Each hex has an associated x,y coordinate.{{Erf|1|010}} [[Units]] are not permitted to cross hex boundaries except when on [[Turn]]{{Erf|1|115}}; however, units are able to move freely within a hex, and move objects, such as notes, across the hex borders.
The geography of [[Erfworld]] is divided into a hexagonal grid.{{Erf|1|046a}}  Each hex has an associated x,y coordinate.{{Erf|1|010}} [[Units]] are not permitted to cross hex boundaries except when on [[Turn]]{{Erf|1|115}}; however, units are able to move freely within a hex, and move objects, such as notes, across the hex borders.
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Hexes are further divided in to square-sets<sup>[[LIAB_Text_45]]</sup>. How many squares are in a hex is as yet unknown.
 
For more information on hexes and how they are used, see [[Movement]].
For more information on hexes and how they are used, see [[Movement]].
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==Hex Boundary==
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Between each hex, there is a line, visible to [[unit]]s of [[Erfworld]], and visible to [[Parson]] only when he wears his [[3D Glasses]].  If a unit is unable to [[Movement|move]] between hexes, there is a soft resistance that keeps the unit from entering the new hex.
=Known Locations=
=Known Locations=

Revision as of 14:46, 29 July 2011

Contents

Proposed Canon

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The geography of Erfworld is divided into a hexagonal grid.Erf-b1-p046aSame-site.PNG Each hex has an associated x,y coordinate.Erf-b1-p010Same-site.PNG Units are not permitted to cross hex boundaries except when on TurnErf-b1-p115Same-site.PNG; however, units are able to move freely within a hex, and move objects, such as notes, across the hex borders.

For more information on hexes and how they are used, see Movement.

Hex Boundary

Between each hex, there is a line, visible to units of Erfworld, and visible to Parson only when he wears his 3D Glasses. If a unit is unable to move between hexes, there is a soft resistance that keeps the unit from entering the new hex.

Known Locations

Speculation

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