Hex

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=Proposed Canon=
=Proposed Canon=
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The geography of [[Erfworld]] is divided into a hexagonal grid.{{Erf|1|046a}}  Each hex has an associated x,y coordinate system.{{Erf|1|010}} [[Units]] are not permitted to cross hex boundaries except when on [[Turn]].{{Erf|1|115}}
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The geography of [[Erfworld]] is divided into a hexagonal grid.{{Erf|1|046a}}  Each hex has an associated x,y coordinate system.{{Erf|1|010}} [[Units]] are not permitted to cross hex boundaries except when on [[Turn]].{{Erf|1|115}} However, units are able to move freely within a hex, and move objects, such as notes, across the hex borders.
For more information on hexes and how they are used, see [[Movement]].
For more information on hexes and how they are used, see [[Movement]].
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=Speculation=
=Speculation=

Revision as of 11:18, 12 May 2009

Proposed Canon

The geography of Erfworld is divided into a hexagonal grid.Erf-b1-p046aSame-site.PNG Each hex has an associated x,y coordinate system.Erf-b1-p010Same-site.PNG Units are not permitted to cross hex boundaries except when on Turn.Erf-b1-p115Same-site.PNG However, units are able to move freely within a hex, and move objects, such as notes, across the hex borders.

For more information on hexes and how they are used, see Movement.

Speculation

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