Hex

From ErfWiki

Revision as of 16:06, 25 August 2009 by Angelbob (Talk | contribs)
Jump to: navigation, search

Proposed Canon

The geography of Erfworld is divided into a hexagonal grid.Erf-b1-p046aSame-site.PNG Each hex has an associated x,y coordinate.Erf-b1-p010Same-site.PNG Units are not permitted to cross hex boundaries except when on TurnErf-b1-p115Same-site.PNG; however, units are able to move freely within a hex, and move objects, such as notes, across the hex borders.

For more information on hexes and how they are used, see Movement.

Known Locations

X: -1218 Y: 467 Where the Archons met Ansom's forces for Jillian's rescue Erf-b1-p042Same-site.PNG X: -1214 Y: 455 Where Jillian croaked a Twoll and three uncroaked en route to Gobwin Knob. Erf-b1-p010Same-site.PNG

Speculation

Go To:
Personal tools