Hex
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Revision as of 05:02, 6 May 2011 by 108.18.205.129 (Talk)
Proposed Canon
The geography of Erfworld is divided into a hexagonal grid.Erf-b1-p046a Each hex has an associated x,y coordinate.Erf-b1-p010
Units are not permitted to cross hex boundaries except when on TurnErf-b1-p115
; however, units are able to move freely within a hex, and move objects, such as notes, across the hex borders.
Hexes are further divided in to square-setsLIAB_Text_45. How many squares are in a hex is as yet unknown.
For more information on hexes and how they are used, see Movement.
Known Locations
- X: -1214 Y: 455 Where Jillian croaked a Twoll and three uncroaked en route to Gobwin Knob. Erf-b1-p010
- X: -1218 Y: 467 Where the Archons met Ansom's forces. This may be the same hex where Sir Webinar and Dora met Jillian after her release from Gobwin Knob. Erf-b1-p042