Hippiemancy

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==Information==
==Information==
Hippiemancy is one of the eight major classes of [[magic]] in [[Erfworld]]. It is the major class defined by the [[Life]] and [[Matter]] [[Magic|elements]] together. According to [[Duncan Scone]], Hippiemancy (among other things) concerned with relationships: "detecting and altering the forces of opposition and attraction which bind people or units."{{blog|2010|01|book-2-–-text-updates-011}}  
Hippiemancy is one of the eight major classes of [[magic]] in [[Erfworld]]. It is the major class defined by the [[Life]] and [[Matter]] [[Magic|elements]] together. According to [[Duncan Scone]], Hippiemancy (among other things) concerned with relationships: "detecting and altering the forces of opposition and attraction which bind people or units."{{blog|2010|01|book-2-–-text-updates-011}}  
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Hippiemancy can apparently be used to "quiet" a conflict, though the precise meaning of "quiet" has not been revealed.
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Hippiemancy can be used to "quiet" a conflict and prevent units from engaging in combat.  This happened to [[Wanda Firebaugh]] during her participation in an attack on [[Kiloton]] shortly after [[pop]]ping.  Hippiemancer [[Olive Branch]] prevented [[Goodminton]] forces from engaging with [[Haffaton]]'s by playing music to cast.  The result was that Kiloton's forces could not swing their weapons with any force and merely tapped their opponents instead of injuring them.<sup>[[IPTSF Text 12]]</sup>
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The performance of Hippiemancy can affect the participants' perception of time, a phenomenon known as "flaking."
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The study of Hippiemancy seems to have effects similar to those of marijuana in the [[Real World]], including skewed time perception, commonly called "flaking", and unusual appetite.{{Erf|1|011}} [[Real World]] hippie culture is known for its [http://en.wikipedia.org/wiki/Hippie#Drugs liberal consumption of marijuana].
A practitioner of Hippiemancy is called a Hippiemancer.
A practitioner of Hippiemancy is called a Hippiemancer.

Revision as of 00:42, 15 February 2012

Contents

Canon

Disciplines

Class\Axis Erf Fate Numbers
Hippiemancy Flower Power Signamancy Date-a-mancy

Proposed Canon

Information

Hippiemancy is one of the eight major classes of magic in Erfworld. It is the major class defined by the Life and Matter elements together. According to Duncan Scone, Hippiemancy (among other things) concerned with relationships: "detecting and altering the forces of opposition and attraction which bind people or units."book-2-–-text-updates-011 External.png Hippiemancy can be used to "quiet" a conflict and prevent units from engaging in combat. This happened to Wanda Firebaugh during her participation in an attack on Kiloton shortly after popping. Hippiemancer Olive Branch prevented Goodminton forces from engaging with Haffaton's by playing music to cast. The result was that Kiloton's forces could not swing their weapons with any force and merely tapped their opponents instead of injuring them.IPTSF Text 12

The study of Hippiemancy seems to have effects similar to those of marijuana in the Real World, including skewed time perception, commonly called "flaking", and unusual appetite.Erf-b1-p011Same-site.PNG Real World hippie culture is known for its liberal consumption of marijuana.

A practitioner of Hippiemancy is called a Hippiemancer.

Speculation

Hippiemancy is the magic of relationships: detecting and altering the forces of opposition and attraction which bind people or units. With their confluence of Life and Matter and their absence of Motion Classes, it may be that within Hippiemancy Flower Power (Erf) might influence the environment/nature (space), Signamancy (Fate) might influence perspective/insight (vision), and Date-a-mancy (Numbers) might influence synchronicity (time in meaningful events, or put another way, the inverse of meaningful events in time).

Janis may have "quieted" Jeftichew in the Portal Park bypass tunnel - she describes what she has done as "basic Flower Power" and it renders him "unable to engage this turn"

Notable Hippiemancers

Janis is a Grand Abbie of Hippiemancy. She has claimed that Parson Gotti is also a Hippiemancer; however, that statement may have been a ploy to defuse the situation when Parson arrived in the Magic Kingdom via portal (something that should be impossible for a non-caster), though she said it as she was dismissing Parson's suggestion that he was a Mathamancer or a Luckamancer.

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