Law of Erfworld

From ErfWiki

(Difference between revisions)
Jump to: navigation, search
(Created page with "This is an attempt to formulate the Laws of Physics for Erfworld: == The laws of Conservation == # An equal amount of juice going into a spell results in an equal amount of magi...")
Line 2: Line 2:
== The laws of Conservation ==
== The laws of Conservation ==
-
# An equal amount of juice going into a spell results in an equal amount of magic being stored.
+
# An equal amount of [[juice]] going into a spell results in an equal amount of magic being stored.
-
 
+
# An equal number of [[Shmuckers]] being spent produces something with the same value of Shmuckers.
# An equal number of [[Shmuckers]] being spent produces something with the same value of Shmuckers.
-
## example a gem worth 10,000 shmuckers is created by converting 10,000 shmuckers through [[Moneymancy]].
+
## example: a gem worth 10,000 shmuckers is created by converting 10,000 shmuckers through [[Moneymancy]].
 +
 
 +
== The laws of Entropy (like the 2nd law of Thermodynamics)==
 +
# If you replace [[Motion]] with [[Juice]] through [[Croakamancy]], eventually the Juice will be used up moving the [[croaked]] [[unit]].

Revision as of 19:06, 8 May 2012

This is an attempt to formulate the Laws of Physics for Erfworld:

The laws of Conservation

  1. An equal amount of juice going into a spell results in an equal amount of magic being stored.
  2. An equal number of Shmuckers being spent produces something with the same value of Shmuckers.
    1. example: a gem worth 10,000 shmuckers is created by converting 10,000 shmuckers through Moneymancy.

The laws of Entropy (like the 2nd law of Thermodynamics)

  1. If you replace Motion with Juice through Croakamancy, eventually the Juice will be used up moving the croaked unit.
Go To:
Personal tools