Law of Erfworld
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== The laws of Conservation == | == The laws of Conservation == | ||
| - | # An equal amount of juice going into a spell results in an equal amount of magic being stored. | + | # An equal amount of [[juice]] going into a spell results in an equal amount of magic being stored. |
| - | + | ||
# An equal number of [[Shmuckers]] being spent produces something with the same value of Shmuckers. | # An equal number of [[Shmuckers]] being spent produces something with the same value of Shmuckers. | ||
| - | ## example a gem worth 10,000 shmuckers is created by converting 10,000 shmuckers through [[Moneymancy]]. | + | ## example: a gem worth 10,000 shmuckers is created by converting 10,000 shmuckers through [[Moneymancy]]. |
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| + | == The laws of Entropy (like the 2nd law of Thermodynamics)== | ||
| + | # If you replace [[Motion]] with [[Juice]] through [[Croakamancy]], eventually the Juice will be used up moving the [[croaked]] [[unit]]. | ||
Revision as of 19:06, 8 May 2012
This is an attempt to formulate the Laws of Physics for Erfworld:
The laws of Conservation
- An equal amount of juice going into a spell results in an equal amount of magic being stored.
- An equal number of Shmuckers being spent produces something with the same value of Shmuckers.
- example: a gem worth 10,000 shmuckers is created by converting 10,000 shmuckers through Moneymancy.
The laws of Entropy (like the 2nd law of Thermodynamics)
- If you replace Motion with Juice through Croakamancy, eventually the Juice will be used up moving the croaked unit.