Life

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==Speculation==
==Speculation==
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The Life element probably refers to units, specifically allowing units to interact with their axis. [[Findamancy]] allows its casters to perceive locations on Erfworld, and find objects with relation to [[Erf]]; [[Predictamancy]] allows its casters to understand a units, cities, or items [[Fate]], and [[Mathamancy]] gives its caster the ability to directly interact with [[numbers]]. Similarly, [[Foolamancy]] uses [[motion]] to change the perceived [[numbers]] of a unit, with Life being the unit in question; [[Thinkamancy]] changes a units [[Fate]], through changing their beliefs and knowledge; and Lookamancy changes a units perception of [[Erf]]
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The Life element probably refers to units, specifically allowing units to interact with their axis.  
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[[Findamancy]] - [[Erf]] and '''Life''' (no Motion and no Matter) : allows its casters to perceive locations on Erfworld, and find objects with relation to [[Erf]];  
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[[Predictamancy]] allows its casters to understand a units, cities, or items [[Fate]],
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[[Mathamancy]] gives its caster the ability to directly interact with [[numbers]].  
 +
 
 +
[[Foolamancy]] uses [[motion]] to change the perceived [[numbers]] of a unit, with Life being the unit in question;  
 +
 
 +
[[Thinkamancy]] changes a units [[Fate]], through changing their beliefs and knowledge; and Lookamancy changes a units perception of [[Erf]]
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[[Category:Erfworld_Mechanics]][[Category:Magic]]
[[Category:Erfworld_Mechanics]][[Category:Magic]]

Revision as of 17:55, 27 March 2012

Information

Life is one of the three Elements of Magic, along with Motion and Matter

It is the sole influence of Hocus Pocus magic, and also influences Eyemancy, Hippiemancy, and Stagemancy.

Speculation

The Life element probably refers to units, specifically allowing units to interact with their axis.

Findamancy - Erf and Life (no Motion and no Matter) : allows its casters to perceive locations on Erfworld, and find objects with relation to Erf;

Predictamancy allows its casters to understand a units, cities, or items Fate,

Mathamancy gives its caster the ability to directly interact with numbers.

Foolamancy uses motion to change the perceived numbers of a unit, with Life being the unit in question;

Thinkamancy changes a units Fate, through changing their beliefs and knowledge; and Lookamancy changes a units perception of Erf

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