Life

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(Speculation)
(Speculation)
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The Life element probably refers to units, specifically allowing units to interact with their axis.  
The Life element probably refers to units, specifically allowing units to interact with their axis.  
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[[Findamancy]] - [[Erf]] and '''Life''' (no Motion and no Matter) : allows its casters to perceive locations on Erfworld, and find objects with relation to [[Erf]];  
+
[[Findamancy]] - [[Erf]] and '''Life''' (no Motion and no Matter)  
 +
: allows its [[caster]] to perceive locations on Erfworld, and find objects with relation to [[Erf]];  
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[[Predictamancy]] - [[Fate]] and '''Life''' (no Motion and no Matter) : allows its casters to understand a units, cities, or items [[Fate]],
+
[[Predictamancy]] - [[Fate]] and '''Life''' (no Motion and no Matter)  
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: allows its [[caster]] to understand the future of a [[unit]], [[city]], [[item]] with relation to [[Fate]],
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[[Mathamancy]] - [[Numbers]] and '''Life''' (no Motion and no Matter) : gives its caster the ability to directly interact with [[numbers]].  
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[[Mathamancy]] - [[Numbers]] and '''Life''' (no Motion and no Matter)  
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: gives its [[caster]] the ability to directly interact with [[numbers]] associated with a unit, city, location, or item.  
[[Foolamancy]] uses [[motion]] to change the perceived [[numbers]] of a unit, with Life being the unit in question;  
[[Foolamancy]] uses [[motion]] to change the perceived [[numbers]] of a unit, with Life being the unit in question;  

Revision as of 19:17, 27 March 2012

Contents


Canon

Life is one of the three Elements of Magic, along with Motion and Matter

Life Motion Matter Class Erf Fate Numbers
Life Hocus Pocus Findamancy Predictamancy Mathamancy
Life Motion Eyemancy Lookamancy Thinkamancy Foolamancy
Life Matter Hippiemancy Flower Power Signamancy Date-a-mancy
Life Motion Matter Stagemancy Hat Magic Carnymancy Rhyme-o-mancy

It is the sole influence of Hocus Pocus magic, and also influences Eyemancy, Hippiemancy, and Stagemancy.

Proposed Canon

Speculation

The Life element probably refers to units, specifically allowing units to interact with their axis.

Findamancy - Erf and Life (no Motion and no Matter)

allows its caster to perceive locations on Erfworld, and find objects with relation to Erf;

Predictamancy - Fate and Life (no Motion and no Matter)

allows its caster to understand the future of a unit, city, item with relation to Fate,

Mathamancy - Numbers and Life (no Motion and no Matter)

gives its caster the ability to directly interact with numbers associated with a unit, city, location, or item.

Foolamancy uses motion to change the perceived numbers of a unit, with Life being the unit in question;

Thinkamancy changes a units Fate, through changing their beliefs and knowledge; and Lookamancy changes a units perception of Erf

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