Life
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The Life element probably refers to units, specifically allowing units to interact with their axis. | The Life element probably refers to units, specifically allowing units to interact with their axis. | ||
| - | [[Findamancy]] - [[Erf]] and '''Life''' (no Motion and no Matter) : allows its | + | [[Findamancy]] - [[Erf]] and '''Life''' (no Motion and no Matter) |
| + | : allows its [[caster]] to perceive locations on Erfworld, and find objects with relation to [[Erf]]; | ||
| - | [[Predictamancy]] - [[Fate]] and '''Life''' (no Motion and no Matter) : allows its | + | [[Predictamancy]] - [[Fate]] and '''Life''' (no Motion and no Matter) |
| + | : allows its [[caster]] to understand the future of a [[unit]], [[city]], [[item]] with relation to [[Fate]], | ||
| - | [[Mathamancy]] - [[Numbers]] and '''Life''' (no Motion and no Matter) : gives its caster the ability to directly interact with [[numbers]]. | + | [[Mathamancy]] - [[Numbers]] and '''Life''' (no Motion and no Matter) |
| + | : gives its [[caster]] the ability to directly interact with [[numbers]] associated with a unit, city, location, or item. | ||
[[Foolamancy]] uses [[motion]] to change the perceived [[numbers]] of a unit, with Life being the unit in question; | [[Foolamancy]] uses [[motion]] to change the perceived [[numbers]] of a unit, with Life being the unit in question; | ||
Revision as of 19:17, 27 March 2012
Contents |
Canon
Life is one of the three Elements of Magic, along with Motion and Matter
| Life | Motion | Matter | Class | Erf | Fate | Numbers |
| Life | Hocus Pocus | Findamancy | Predictamancy | Mathamancy | ||
| Life | Motion | Eyemancy | Lookamancy | Thinkamancy | Foolamancy | |
| Life | Matter | Hippiemancy | Flower Power | Signamancy | Date-a-mancy | |
| Life | Motion | Matter | Stagemancy | Hat Magic | Carnymancy | Rhyme-o-mancy |
It is the sole influence of Hocus Pocus magic, and also influences Eyemancy, Hippiemancy, and Stagemancy.
Proposed Canon
Speculation
The Life element probably refers to units, specifically allowing units to interact with their axis.
Findamancy - Erf and Life (no Motion and no Matter)
Predictamancy - Fate and Life (no Motion and no Matter)
Mathamancy - Numbers and Life (no Motion and no Matter)
- gives its caster the ability to directly interact with numbers associated with a unit, city, location, or item.
Foolamancy uses motion to change the perceived numbers of a unit, with Life being the unit in question;
Thinkamancy changes a units Fate, through changing their beliefs and knowledge; and Lookamancy changes a units perception of Erf