Life

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(Speculation)
(Speculation)
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==Speculation==
==Speculation==
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The Life element probably refers to units, specifically allowing units to interact with their axis.  
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The Life element probably refers to units, specifically allowing units to interact with their axis.  It is also possible that [[Life]] refers to a [[City]] or a [[Tribe]].  
[[Findamancy]] - [[Erf]] and '''Life''' (no Motion and no Matter)  
[[Findamancy]] - [[Erf]] and '''Life''' (no Motion and no Matter)  
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: gives its [[caster]] the ability to directly interact with [[numbers]] associated with a unit, city, location, or item.  
: gives its [[caster]] the ability to directly interact with [[numbers]] associated with a unit, city, location, or item.  
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[[Foolamancy]] uses [[motion]] to change the perceived [[numbers]] of a unit, with Life being the unit in question;  
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[[Foolamancy]] - [[Erf]] and [[Life]] and [[Motion]] (no [[Matter]])
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: uses [[Motion]] to change the perceived [[numbers]] of a unit, with the [[Life]] being the unit in question;  
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[[Thinkamancy]] changes a units [[Fate]], through changing their beliefs and knowledge; and Lookamancy changes a units perception of [[Erf]]
+
[[Thinkamancy]] -
 +
: changes a units [[Fate]], through changing their beliefs and knowledge;  
 +
 
 +
[[Lookamancy]]
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: changes a [[unit]]s perception of [[Erf]]
[[Category:Erfworld_Mechanics]][[Category:Magic]]
[[Category:Erfworld_Mechanics]][[Category:Magic]]

Revision as of 19:20, 27 March 2012

Contents


Canon

Life is one of the three Elements of Magic, along with Motion and Matter

Life Motion Matter Class Erf Fate Numbers
Life Hocus Pocus Findamancy Predictamancy Mathamancy
Life Motion Eyemancy Lookamancy Thinkamancy Foolamancy
Life Matter Hippiemancy Flower Power Signamancy Date-a-mancy
Life Motion Matter Stagemancy Hat Magic Carnymancy Rhyme-o-mancy

It is the sole influence of Hocus Pocus magic, and also influences Eyemancy, Hippiemancy, and Stagemancy.

Proposed Canon

Speculation

The Life element probably refers to units, specifically allowing units to interact with their axis. It is also possible that Life refers to a City or a Tribe.

Findamancy - Erf and Life (no Motion and no Matter)

allows its caster to perceive locations on Erfworld, and find objects with relation to Erf;

Predictamancy - Fate and Life (no Motion and no Matter)

allows its caster to understand the future of a unit, city, item with relation to Fate,

Mathamancy - Numbers and Life (no Motion and no Matter)

gives its caster the ability to directly interact with numbers associated with a unit, city, location, or item.

Foolamancy - Erf and Life and Motion (no Matter)

uses Motion to change the perceived numbers of a unit, with the Life being the unit in question;

Thinkamancy -

changes a units Fate, through changing their beliefs and knowledge;

Lookamancy

changes a units perception of Erf
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