Life
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==Speculation== | ==Speculation== | ||
| - | The Life element probably refers to units, specifically allowing units to interact with their axis. | + | The Life element probably refers to units, specifically allowing units to interact with their axis. It is also possible that [[Life]] refers to a [[City]] or a [[Tribe]]. |
[[Findamancy]] - [[Erf]] and '''Life''' (no Motion and no Matter) | [[Findamancy]] - [[Erf]] and '''Life''' (no Motion and no Matter) | ||
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: gives its [[caster]] the ability to directly interact with [[numbers]] associated with a unit, city, location, or item. | : gives its [[caster]] the ability to directly interact with [[numbers]] associated with a unit, city, location, or item. | ||
| - | [[Foolamancy]] uses [[ | + | [[Foolamancy]] - [[Erf]] and [[Life]] and [[Motion]] (no [[Matter]]) |
| + | : uses [[Motion]] to change the perceived [[numbers]] of a unit, with the [[Life]] being the unit in question; | ||
| - | [[Thinkamancy]] changes a units [[Fate]], through changing their beliefs and knowledge; | + | [[Thinkamancy]] - |
| + | : changes a units [[Fate]], through changing their beliefs and knowledge; | ||
| + | |||
| + | [[Lookamancy]] | ||
| + | : changes a [[unit]]s perception of [[Erf]] | ||
[[Category:Erfworld_Mechanics]][[Category:Magic]] | [[Category:Erfworld_Mechanics]][[Category:Magic]] | ||
Revision as of 19:20, 27 March 2012
Contents |
Canon
Life is one of the three Elements of Magic, along with Motion and Matter
| Life | Motion | Matter | Class | Erf | Fate | Numbers |
| Life | Hocus Pocus | Findamancy | Predictamancy | Mathamancy | ||
| Life | Motion | Eyemancy | Lookamancy | Thinkamancy | Foolamancy | |
| Life | Matter | Hippiemancy | Flower Power | Signamancy | Date-a-mancy | |
| Life | Motion | Matter | Stagemancy | Hat Magic | Carnymancy | Rhyme-o-mancy |
It is the sole influence of Hocus Pocus magic, and also influences Eyemancy, Hippiemancy, and Stagemancy.
Proposed Canon
Speculation
The Life element probably refers to units, specifically allowing units to interact with their axis. It is also possible that Life refers to a City or a Tribe.
Findamancy - Erf and Life (no Motion and no Matter)
Predictamancy - Fate and Life (no Motion and no Matter)
Mathamancy - Numbers and Life (no Motion and no Matter)
- gives its caster the ability to directly interact with numbers associated with a unit, city, location, or item.
Foolamancy - Erf and Life and Motion (no Matter)
- changes a units Fate, through changing their beliefs and knowledge;