Life

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(Speculation)
(Speculation)
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: gives its [[caster]] the ability to directly interact with [[numbers]] associated with a unit, city, location, or item.  
: gives its [[caster]] the ability to directly interact with [[numbers]] associated with a unit, city, location, or item.  
-
[[Foolamancy]] - [[Erf]] and [[Life]] and [[Motion]] (no [[Matter]])
+
[[Lookamancy]]  
-
: uses [[Motion]] to change the perceived [[numbers]] of a unit, with the [[Life]] being the unit in question;
+
: changes a [[unit]]s perception of [[Erf]]
[[Thinkamancy]] -  
[[Thinkamancy]] -  
: changes a units [[Fate]], through changing their beliefs and knowledge;  
: changes a units [[Fate]], through changing their beliefs and knowledge;  
-
[[Lookamancy]]  
+
[[Foolamancy]] - [[Erf]] and [[Life]] and [[Motion]] (no [[Matter]])
-
: changes a [[unit]]s perception of [[Erf]]
+
: uses [[Motion]] to change the perceived [[numbers]] of a unit, with the [[Life]] being the unit in question;
[[Category:Erfworld_Mechanics]][[Category:Magic]]
[[Category:Erfworld_Mechanics]][[Category:Magic]]

Revision as of 19:21, 27 March 2012

Contents


Canon

Life is one of the three Elements of Magic, along with Motion and Matter

Life Motion Matter Class Erf Fate Numbers
Life Hocus Pocus Findamancy Predictamancy Mathamancy
Life Motion Eyemancy Lookamancy Thinkamancy Foolamancy
Life Matter Hippiemancy Flower Power Signamancy Date-a-mancy
Life Motion Matter Stagemancy Hat Magic Carnymancy Rhyme-o-mancy

It is the sole influence of Hocus Pocus magic, and also influences Eyemancy, Hippiemancy, and Stagemancy.

Proposed Canon

Speculation

The Life element probably refers to units, specifically allowing units to interact with their axis. It is also possible that Life refers to a City or a Tribe.

Findamancy - Erf and Life (no Motion and no Matter)

allows its caster to perceive locations on Erfworld, and find objects with relation to Erf;

Predictamancy - Fate and Life (no Motion and no Matter)

allows its caster to understand the future of a unit, city, item with relation to Fate,

Mathamancy - Numbers and Life (no Motion and no Matter)

gives its caster the ability to directly interact with numbers associated with a unit, city, location, or item.

Lookamancy

changes a units perception of Erf

Thinkamancy -

changes a units Fate, through changing their beliefs and knowledge;

Foolamancy - Erf and Life and Motion (no Matter)

uses Motion to change the perceived numbers of a unit, with the Life being the unit in question;
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