Loyalty

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=Proposed Canon=
=Proposed Canon=
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Loyalty is one of applications of Natural [[Thinkamancy]]. All [[unit]]s are subject to Natural Thinkamancies: [[Obedience]], Loyalty, [[Duty]], and others.{{erf|1|084a|Parson's Klog #10}}
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'''Loyalty''' is one of applications of Natural [[Thinkamancy]]. All [[unit]]s are subject to [[Natural Thinkamancy|Natural Thinkamancies]]: [[Obedience]], ''Loyalty'', [[Duty]], and others.{{erf|1|084a|Parson's Klog #10}}
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Loyalty is an unknowable unit stat, affecting how likely a unit is to defect or double-deal when possible. Thinkamancy spells can modify Loyalty.
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Loyalty is an unknowable unit stat, affecting how likely a unit is to defect or double-deal when possible. [[Thinkamancy]] spells can modify Loyalty. It is possible that [[Ownership]] is the same stat when applied to [[Stuff]]. Since [[Croakamancy]] is not applicable to [[unit]]s because they have [[life]], a [[Croakamancer]] such as [[Lady]] [[Wanda]] may be the owner of all that she has un[[croak]]ed.
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]
[[Category:Stats]]
[[Category:Stats]]

Revision as of 21:08, 17 September 2012

Proposed Canon

Loyalty is one of applications of Natural Thinkamancy. All units are subject to Natural Thinkamancies: Obedience, Loyalty, Duty, and others.Erf-b1-p084aSame-site.PNG

Loyalty is an unknowable unit stat, affecting how likely a unit is to defect or double-deal when possible. Thinkamancy spells can modify Loyalty. It is possible that Ownership is the same stat when applied to Stuff. Since Croakamancy is not applicable to units because they have life, a Croakamancer such as Lady Wanda may be the owner of all that she has uncroaked.

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