Luckamancy
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==Special== | ==Special== | ||
| - | [[Parson|Parson's]] fifth [[Stupid Meal]] in addition to the final piece of his [[sword]], was given a recommended daily value of Luckamancy.<sup>[http://www.giantitp.com/comics/erf0118.html]</sup> | + | [[Parson|Parson's]] fifth [[Stupid Meal]] in addition to the final piece of his [[Parson's Sword|sword]], was given a recommended daily value of Luckamancy.<sup>[http://www.giantitp.com/comics/erf0118.html]</sup> |
==Other== | ==Other== | ||
Revision as of 19:00, 1 May 2009
Contents |
Proposed Canon
Luckamancy is one of the three disciplines of the Magic class Clevermancy; it is aligned with the axis of Erf.[1]
Abilities
- Shift odds in one's favor.
Known Luckamancers
As of yet, no known Luckamancer has been introduced.
Special
Parson's fifth Stupid Meal in addition to the final piece of his sword, was given a recommended daily value of Luckamancy.[2]
Other
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| [[{{{1}}}]] |
Speculation
- Apparently Mathamancers can be paired (linked up) with Luckamancers to predict the crucial battles and then tilt them to produce a favorable outcome.[3]
- From a game manual point of view, possibly affects the actual rolls of the dice as opposed to stats of the characters.
- Parson tries to cast Luckamancy on Bogroll[4] before sending him on a special mission, but apparently nothing happens. Nonetheless, Bogroll's mission can be considered a success.[5]