Luckamancy

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==Canon==
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{{MagicSchool
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|Clevermancy
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}}
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=Proposed Canon=
=Proposed Canon=
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Luckamancy is one of the three disciplines of the [[Magic]] class [[Clevermancy]]; it is aligned with the axis of [[Erf]].<sup>[http://www.giantitp.com/comics/erf0040.html]</sup>
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Luckamancy is one of the three disciplines of the [[Magic]] class [[Clevermancy]]; it is aligned with the axis of [[Erf]] and is composed of none of the three [[Magic_Elements|element]]s of [[Life]], [[Motion]] and [[Matter]].{{erf|1|038a|Parson's Klog #2}}
==Abilities==
==Abilities==
*Shift odds in one's favor.
*Shift odds in one's favor.
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*According to [[Clay Dice]], Luckamancy "steals [[Numbers]] from the world". That is, it improves the "rolls" of the boosted [[Units]] while reducing unboosted Units' rolls, the average odds ([[Mathamancy]]) staying the same.
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*Units, battles, and sides can be boosted. Units are the easiest. Sides are the hardest.
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==Known Luckmancers==
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==Known Luckamancers==
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As of yet, no known Luckamancer has been introduced.
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[[Clay Dice]] of [[Goodminton]].
==Special==
==Special==
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[[Parson|Parson's]] fifth [[Stupid Meal]] in addition to the final piece of his [[sword]], was given a recommended daily value of Luckamancy.<sup>[http://www.giantitp.com/comics/erf0118.html]</sup>
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[[Parson|Parson's]] fifth [[Stupid Meal]] in addition to the final piece of his [[Parson's Sword|sword]], was given a recommended daily value of Luckamancy.{{erf|1|106}}
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==Other==
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{{MagicSchool
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|school=Clevermancy
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|erf='''Luckamancy'''
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|fate=[[Healomancy]]
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|numbers=[[Moneymancy]]
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}}
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=Speculation=
=Speculation=
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Apparently [[Mathamancer]]s can be paired (linked up) with [[Luckamancer]]s to predict the crucial battles and then tilt them to produce a favorable outcome.<sup>[http://www.giantitp.com/comics/erf0060.html]</sup>
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*[[Mathamancer]]s can be paired with [[Luckamancer]]s to predict the crucial battles and then tilt them to produce a favorable outcome.{{erf|1|054}}
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*[[Parson]] claimed to have tried to cast Luckamancy {{erf|1|129}} before sending on [[Bogroll]] on a special mission, but he stated that he failed. This may have been meant metaphorically.  
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**Contrariwise, presumably Parson's dose of Luckamancy stole numbers from other Gobwin Knob units, contributing to their demises — including that of Bogroll.
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*Could a [[Luckamancer]] assist in item creation and possibly make it better than it would normally be?
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*The involvement of a Luckamancer conceivably might make the linking and unlinking of casters easier.
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*Luckamancy is usually used to succeed at important actions at the expense of failing at other actions. It might be possible to use the reverse tactic, namely, apply bad luck to unimportant actions or even no action at all so as to save up more good luck for later and make the bad luck better targeted at things that don't matter.
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[[Parson]] tries to cast Luckamancy on [[Bogroll]]<sup>[http://www.giantitp.com/comics/erf0142.html]</sup> before sending him on a special mission, but apparently nothing happens. Nonetheless, Bogroll's mission can be considered a success.<sup>[http://www.giantitp.com/comics/erf0145.html]</sup>
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* Note how [[Forthewin]] was supposed to have legendary [[Luckamancy]] until his death. His adjutant, [[Artemis]], clearly had legendarily poor Luckamancy. Per [[Clay]]'s explanation, could Forthewin's luck have been stolen from Artemis?
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*Luckless Elves may have an odd form of Natural Luckamancy, stealing their own luck and giving it to their allies.
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* '''Blind Luck''' is mentioned in [[IPTSF Text 29]], hinting that there it is a kind of Luck that blinds one's enemies to your actions, and perhaps, to your [[movement]].
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*When Artemis fights against Sylvia, Artemis notices the particular luck of her knights. It is possible that this luck was the balance to the fortuitous situations that prevented Artemis from harming Sylvia.
[[Category:Magic]]
[[Category:Magic]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]

Revision as of 07:11, 24 February 2013

Contents

Canon

Class\Axis Erf Fate Numbers
Clevermancy Luckamancy Healomancy Moneymancy

Proposed Canon

Luckamancy is one of the three disciplines of the Magic class Clevermancy; it is aligned with the axis of Erf and is composed of none of the three elements of Life, Motion and Matter.Erf-b1-p038aSame-site.PNG

Abilities

  • Shift odds in one's favor.
  • According to Clay Dice, Luckamancy "steals Numbers from the world". That is, it improves the "rolls" of the boosted Units while reducing unboosted Units' rolls, the average odds (Mathamancy) staying the same.
  • Units, battles, and sides can be boosted. Units are the easiest. Sides are the hardest.

Known Luckamancers

Clay Dice of Goodminton.

Special

Parson's fifth Stupid Meal in addition to the final piece of his sword, was given a recommended daily value of Luckamancy.Erf-b1-p106Same-site.PNG

Speculation

  • Mathamancers can be paired with Luckamancers to predict the crucial battles and then tilt them to produce a favorable outcome.Erf-b1-p054Same-site.PNG
  • Parson claimed to have tried to cast Luckamancy Erf-b1-p129Same-site.PNG before sending on Bogroll on a special mission, but he stated that he failed. This may have been meant metaphorically.
    • Contrariwise, presumably Parson's dose of Luckamancy stole numbers from other Gobwin Knob units, contributing to their demises — including that of Bogroll.
  • Could a Luckamancer assist in item creation and possibly make it better than it would normally be?
  • The involvement of a Luckamancer conceivably might make the linking and unlinking of casters easier.
  • Luckamancy is usually used to succeed at important actions at the expense of failing at other actions. It might be possible to use the reverse tactic, namely, apply bad luck to unimportant actions or even no action at all so as to save up more good luck for later and make the bad luck better targeted at things that don't matter.
  • Note how Forthewin was supposed to have legendary Luckamancy until his death. His adjutant, Artemis, clearly had legendarily poor Luckamancy. Per Clay's explanation, could Forthewin's luck have been stolen from Artemis?
  • Luckless Elves may have an odd form of Natural Luckamancy, stealing their own luck and giving it to their allies.
  • Blind Luck is mentioned in IPTSF Text 29, hinting that there it is a kind of Luck that blinds one's enemies to your actions, and perhaps, to your movement.
  • When Artemis fights against Sylvia, Artemis notices the particular luck of her knights. It is possible that this luck was the balance to the fortuitous situations that prevented Artemis from harming Sylvia.
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